• Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea 

      Reime, Thov; Sjöman, Heikki; Gerstenberg, Achim; Abrahamsson, Pekka Kalevi; Steinert, Martin (Chapter, 2015)
      The Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional ...
    • Distributed Experiments in Design Sciences, A Next Step in Design Observation Studies? 

      Kriesi, Carlo; Steinert, Martin; Aalto-Setälä, Laura; Anvik, Anders; Balters, Stephanie; Baracchi, Alessia; Jensen, Matilde Bisballe; Bjørkli, Leif-Erik; Buzzaccaro, Nicolo; Cortesi, Dario; D'Onghia, Francesco; Dosi, Clio; Franchini, Giulia; Fuchs, Matt; Gerstenberg, Achim; Hansen, Erik; Hiekkanen, Karri Matias; Hyde, David; Ituarte, Iñigo; Kalasniemi, Jani; Kurikka, Joona; Lanza, Irene; Laurila, Anssi; Lee, Tik-Ho; Lønvik, Siri; Mansikka-Aho, Anniina; Nordberg, Markus; Oinonen, Päivi; Pedrelli, Luca; Pekuri, Anna; Rane, Enna; Reime, Thov; Repokari, Lauri; Rønningen, Martin; Rowlands, Stephanie; Sjöman, Heikki; Slåttsveen, Kristoffer B; Strachan, Andy; Strømstad, Kirsti; Suren, Stian; Tapio, Peter; Utriainen, Tuuli; Vignoli, Matteo; Vijaykumar, Saurabh; Welo, Torgeir; Wulvik, Andreas (Chapter, 2015)
    • Prototyping of Tangible Programming - An Iterative Approach to a Multidisciplinary Design Problem 

      Reime, Thov (Master thesis, 2015)
      The Fibo Car is a game interface consisting of a kit of car parts. A virtual model of the assembled parts is generated on a computer and used in a physics engine based gameplay. This product vision is the source of this ...