• Assessing cognitive performance using physiological and facial features: Generalizing across contexts 

      Sharma, Kshitij; Niforatos, Evangelos; Giannakos, Michail; Kostakos, Vassilis (Peer reviewed; Journal article, 2020)
      Sensing and machine learning advances have enabled the unobtrusive measurement of physiological responses and facial expressions so as to estimate one's cognitive performance. This often boils down to mapping the states ...
    • Designing for Task Resumption Support in Mobile Learning 

      Draxler, Fiona; Schneegass, Christina; Niforatos, Evangelos (Chapter, 2019)
      Distractions and interruptions often disrupt mobile learners. Luckily, task resumption (memory) cues can support users in resuming a learning task. These cues can have multiple forms and designs, but their effectiveness ...
    • EEGlass: An EEG-Eyeware Prototype for Ubiquitous Brain-Computer Interaction 

      Vourvopoulos, Athanasios; Niforatos, Evangelos; Giannakos, Michail (Chapter, 2019)
      Contemporary Head-Mounted Displays (HMDs) are progressively becoming socially acceptable by approaching the size and design of normal eyewear. Apart from the exciting interaction design prospects, HMDs bear significant ...
    • Endowing Head-Mounted Displays with Physiological Sensing for Augmenting Human Learning and Cognition 

      Niforatos, Evangelos; Vourvopoulos, Athanasios; Giannakos, Michail (Peer reviewed; Journal article, 2020)
      The EEGlass prototype is a merger between a Head-Mounted Display (HMD) and a brain-sensing platform with a set of electroencephalography (EEG) electrodes at the contact points with the skull. EEGlass measures unobtrusively ...
    • Exploring EEG signals during the different phases of game-player interaction 

      Giannakos, Michail; Sharma, Kshitij; Niforatos, Evangelos (Chapter, 2019)
      Games are nowadays used to enhance different learning and teaching practices in institutions, companies and other venues. Factors that increase the adoption and integration of learning games have been widely studied in the ...
    • Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity 

      Niforatos, Evangelos; Tran, Camilla; Pappas, Ilias; Giannakos, Michail (Peer reviewed; Journal article, 2021)
      Incentives and peer competition have so far been employed independently for increasing physical activity. In this paper, we introduce Goalkeeper, a mobile application that utilizes deposit contracts for motivating physical ...
    • Utilizing Electromyography (EMG) as an Input Modality for Head-Mounted Displays (HMDs) 

      Fimreite, Benjamin (Master thesis, 2021)
      Hodemonterte skjermer er en del av et hurtig voksende felt innenfor teknologi. Mange selskap har prøvd å kommersialisere såkalte smartbriller som tilbyr brukeren et heads-up display ved å overlappe et bilde over den virkelig ...
    • Wearable Memory Augmentation 

      Flatner, Adrian Røstgård; Holde, Ola (Master thesis, 2022)
      Denne avhandlingen beskriver designet, implementasjonen og den empiriske utforskningen av et wearable minneforsterkende system for gjenkalling av minner. Studiet var gjennomført for å evaluere effekten av systemet i ...
    • Wearable Memory Augmentation 

      Flatner, Adrian Røstgård; Holde, Ola (Master thesis, 2022)
      Denne avhandlingen beskriver designet, implementasjonen og den empiriske utforskningen av et wearable minneforsterkende system for gjenkalling av minner. Studiet var gjennomført for å evaluere effekten av systemet i ...
    • Would you do it?: Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making 

      Niforatos, Evangelos; Palma, Adam; Gluszny, Roman; Vourvopoulos, Athanasios; Liarokapis, Fotis (Chapter, 2020)
      A moral dilemma is a decision-making paradox without unambiguously acceptable or preferable options. This paper investigates if and how the virtual enactment of two renowned moral dilemmas---the Trolley and the Mad ...