• Design of digital technologies for children 

      Markopoulos, Panos; Read, Janet C.; Giannakos, Michail (Chapter, 2021)
      This chapter focuses on children aged around 5-11 insofar as this is the population most able to extract value from digital content while also being intrinsically different from older children in terms of their design ...
    • Designing for uprooted children: Issues, challenges, and opportunities 

      Antle, Alissa N.; Hourcade, Juan Pablo; Fails, Jerry Alan; Garzotto, Franca; Giannakos, Michail; Markopoulos, Panos; Palumbos, Andrea; Read, Janet C. (Journal article; Peer reviewed, 2019)
    • Mapping child–computer interaction research through co-word analysis 

      Giannakos, Michail; Papamitsiou, Zacharoula; Markopoulos, Panos; Read, Janet; Hourcade, Juan Pablo (Peer reviewed; Journal article, 2020)
      This paper employs hierarchical clustering, strategic diagrams, and network analysis to construct an intellectual map of the Child–Computer Interaction research field (CCI) and to visualize the thematic landscape of this ...
    • The role of age and gender on implementing informal and non-formal science learning activities for children 

      Tisza, Gabriella; Papavlasopoulou, Sofia; Christidou, Dimitra; Voulgari, Iro; Iivari, Netta; Giannakos, Michail; Kinnula, Marianne; Markopoulos, Panos (Chapter, 2019)
      There is a growing number of informal and non-formal learning activities worldwide related to STEM (Science, Technology, Engineering, Mathematics) subject areas -- particularly, those related to coding and making. To ...
    • Understanding Fun in Learning to Code: A Multi-Modal Data approach 

      Tisza, Gabriella; Kshitij, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail; Markopoulos, Panos (Chapter, 2022)
      The role of fun in learning, and specifically in learning to code, is critical but not yet fully understood. Fun is typically measured by post session questionnaires, which are coarse-grained, evaluating activities that ...