• Assessing interoperability in Internet of Things ecosystems 

      Dølvik, Lars Bendik (Master thesis, 2017)
      The Internet of Things has been a familiar term for quite some time. Connecting devices to track, monitor, enhance, augment and interact with the real world have opened doors for new services which previously was not ...
    • Augmented Reality Serious Gaming for Cognitive Health 

      Boletsis, Konstantinos (Doctoral thesis, 2016-08-11)
      Cognitive impairment in the elderly can be associated with the normal ageing processes or be a symptom of early onset dementia. Even though, early detection of dementia has many benefits, cognitive impairment is still ...
    • Å tagge eller ikke tagge: Kan studenter i høyere utdanning bidra til læringsobjekter av økt gjenbruksverdi og kvalitet? 

      Hjelsvold, Rune; Fan, Jingjing; Nordkvelle, Yngve; Refsvik, Kjell Are (Journal article; Peer reviewed, 2012)
      Læringsobjekter er en relativt ny term i norsk utdanning, og defineres her som «interaktive webbaserte ressurser som støtter læring av spesifikke konsepter ved å framheve, forsterke og støtte den lærendes kognitive læring». ...
    • Deep Learning Applied to Automatic Anomaly Detection in Capsule Video Endoscopy 

      Offerdal, Johnny (Master thesis, 2018)
      Introduction: Regularly screening of the gastrointestinal tract for polyps is the an important measure for preventing colorectal cancer. Screening large population's gastrointestinal tract is with todays common methods too ...
    • Digital verification of identity 

      Rud, Karoline Wisløff; Cheung, Ruben Isaksen; Berntsen, Jørgen; Almås, Vegard Elshaug (Bachelor thesis, 2019)
      Medetøkendeantalltruslerpåinternettblirsikkerautentiseringviktigereogviktigere.Buypasserenavdefåaktørenei NorgesomkanutstedeelektroniskIDpånivåHøyt,ogdenne ID’en muliggjør innlogging hos aktører som Nav, Altinn og Skatteetaten. ...
    • Exploring and expanding GSE education with open source software development 

      Hjelsvold, Rune; Mishra, Deepti (Journal article; Peer reviewed, 2019)
      Global software engineering (GSE) courses traditionally require cooperation between at least two universities so as to provide a distributed development environment to the students. In this study, we explore an alternative ...
    • Exploring Global Thinking and Team-based Reflection in a Flipped Classroom 

      Hjelsvold, Rune; Sørumshagen, Amund (Journal article; Peer reviewed, 2018)
      Research suggests that student may perform better when the classroom is flipped, the students work in teams, and the students are taught in a global manner. A project was therefore initiated to explore the integration of ...
    • From Theory to Practice: Teaching Assistants’ Role in Multi-Campus Education 

      Bahmani, Abdullah; Hjelsvold, Rune (Chapter, 2019)
      Teaching Assistants (TAs) are an indispensable part of higher education. TAs have two identities simultaneously: those of a student and of a teacher. However, the role of TAs’ may not be clearly defined, resulting in a ...
    • Gesture Recognition Using Template Matching in VR 

      Somby, Christer Peltoperæ (Master thesis, 2018)
      The goal of this master project was to implement and run experiments on gesturerecognition using template matching and particle filtering in virtual reality. Exper-iments were done using the gesture recognition software ...
    • Human-Joystick VR Locomotion technique: An empirical approach 

      Aguirre Mendoza, Aland Andres (Master thesis, 2018)
      Virtual Reality (VR) has been successfully applied with a broad range of locomotion techniques. Many of these locomotion techniques have different challenges and benefits. In the following thesis, the Human-Joystick (or ...
    • ICT-based challenges of repurposing a single-campus course to multi-campus settings: a pragmatic case study 

      Bahmani, Abdullah; Hjelsvold, Rune; Krogstie, Birgit Rognebakke (Chapter, 2019)
      Studies show that the integration of ICT in education is suffering from some barriers at student, teacher, and university level. This also holds for multi-campus education, as ICT is one of the main ingredients for sharing ...
    • Improving Document Classification Using Ontologies 

      Kastrati, Zenun (Doctoral theses at NTNU;2018:44, Doctoral thesis, 2018)
      We are living in the age of internet where massive amount of information is produced from various digital resources on daily basis. The information of these resources is typically stored in unstructured textual format such ...
    • Læring i virtuell virkelighet 

      Hiis-Hauge, Eirik; Aarstein, Haakon Bjørnås; Garvik, Sindre Blomberg (Bachelor thesis, 2019)
      Norsk fagskole for lokomotivførere ønsker en utvidelse av et eksisterende prosjekt via en prototype. Det eksisterende prosjektet er en lokfører simulator, og utvidelsen vil gå ut på å koble sammen tog i VR (Virtual Reality).
    • Multi-label classification of a real-world image dataset 

      Uvarov, Nikita (Master thesis, 2017)
      Deep neural networks have shown increasing performance in image classification recent years. However, most of the methods developed in research are created, trained and compared on standard, general image collections. While ...
    • Optimizing Inter-Service Communication Between Microservices 

      Nyfløtt, Martin Storø (Master thesis, 2017)
      The microservice pattern is a new alternative to architecting back-end systems. Instead of building large, monolithic systems that lead to issues related to scalability, maintainability and extensibility, systems are built ...
    • Peer Review and Feedback Approach on Individual Reflection for Assisting Group Learning: A Web-Based Reflection Tool 

      Thapa, Mahesh Bahadur (Master thesis, 2019)
      Reflective learning is a useful approach to transfer experience into knowledge. The importance of reflective learning has been realized over many research. Often, the lack of proper guidance results in a superficial and ...
    • Readability in Virtual reality, an investigation into displaying text in a virtual environment 

      Solum, Henrik Haugom (Master thesis, 2019)
      This thesis investigates different factors that influence readability in virtual reality experienced through a head-mounted display. There are three main factor groups highlighted by the research questions: human, software ...
    • Reasoning under Uncertainty in Darkchess 

      Mellemseter, Thomas (Master thesis, 2017)
      Two player strategy games with partially observable environments face challenges regarding reasoning under uncertainty. The aim of this thesis is to investigate darkchess with focus on searching and evaluating actions based ...
    • Recorded lectures in multi-campus education: a cross-case analysis 

      Bahmani, Abdullah; Hjelsvold, Rune (Journal article; Peer reviewed, 2019)
      These days, universities all over the world offer lecture capturing to provide recorded lectures as a supplement tool for their on-campus students or as a substitute for live lectures for distant students. In this study, ...
    • Serious game of student`s workload planning 

      Chirchenkova, Mariya (Master thesis, 2017)
      This research focuses on the problem of students workload planning. According to some researchers, students poor performance can be a result of poor course design, as well as a result of poor workload planning. Thesis ...