• Animering av eksplosjoner i sanntid 

      Ek, Lars Andreas; Vistnes, Rune (Master thesis, 2007)
      Eksplosjoner er en viktig del av mange spill. Men eksplosjoner er hurtige og veldig turbulente fenomener som vanskelig lar seg simulere bra, spesielt for sanntidsapplikasjoner. Vi presenterer en metode for animering av ...
    • Augmented Reality within Interior Design 

      Voll, Svein Erik (Master thesis, 2006)
      The motivation behind this master thesis is to develop an application for Interior Design based on Augmented Reality (AR) techniques. AR systems add virtual computer-generated material to the surrounding physical world. ...
    • Cloth Modelling on the GPU 

      Dencker, Kjartan (Master thesis, 2006)
      This project explores the possibility to use general purpose programming on the GPU to simlate clothes in 3D. The goal is to implement a faster version of the method given in 'Large Steps in Cloth Modelling' by Baraff et. ...
    • Cloth Modelling on the GPU 

      Dencker, Kjartan (Master thesis, 2006)
      This project explores the possibility to use general purpose programming on the GPU to simlate clothes in 3D. The goal is to implement a faster version of the method given in 'Large Steps in Cloth Modelling' by Baraff et. ...
    • Completing a model based on laser scan generated point cloud data 

      Kirkvik, Ann-Silje (Master thesis, 2008)
      This paper is a master thesis for the Department of Computer and Information Science at the Norwegian University of Science and Technology, spring 2008. It is a study of hole filling in three dimensional surface models ...
    • Computational Fluid Dynamics in Flight Simulation 

      Klungsøyr, Rolf-Henning Ulstein (Master thesis, 2010)
      Simulating a flight is a complicated and computationally intensive task. Numerous techniques exist with different degrees of accuracy and performance. They range from using the drag and lift equations, to hull analysis and ...
    • Computerised Methods and Device for Intuitive Use of the Human Hand for Touching and Re-shaping of Three-Dimensional Virtual Objects 

      Neshaug, Vegar (Master thesis, 2010)
      Today, the use of the mouse and keyboard input devices to interfacewith the computer is common almost regardless for what end the computeris used. This is no less true for users who daily work in three-dimensionalmodelling. ...
    • Environment re-creation methods for virtual heritage using a game engine with discernment of visual learning cues 

      Svånå, David (Master thesis, 2010)
      This thesis presents an analysis of visual cues and environmental hints gathered from computer games and cinematic theory. These cues can help users of interactive virtual worlds to navigate and understand them in a ...
    • Fast Tree Rendering On The GPU 

      Kjær, Andreas Solem (Master thesis, 2005)
      Over the last few years, the computer graphics hardware has evolved extremely fast from supporting only a few fixed graphical algorithms to support execution of dynamic programs supplied by a developer. Only a few years ...
    • Framework for real-time forest fire animation: Simulating fire spread using the GPU 

      Kjærnet, Øystein (Master thesis, 2010)
      In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically based forest fires. This project expands on their ideas with a focus on how modern graphics hardware can be utilized to ...
    • Haptisk simulering av organisk materiale modellert med Endelige elementers metode 

      Fagerholt, Geir (Master thesis, 2005)
      Denne rapporten omhandler hvordan endelige elementers metode kan benyttes i modellering av virtuelt organisk materiale til bruk i et haptisk system. Slik fysisk modellering har stor bruksverdi spesielt innenfor medisinske ...
    • Implementing LOD for physically-based real-time fire rendering 

      Tangvald, Lars (Master thesis, 2007)
      In this paper, I present a framework for implementing level of detail (LOD) for a 3d physically based fire rendering running on the GPU. While realistic fire rendering that runs in real time exists, it is generally not ...
    • Important differences in embedded graphics programming: A guide for desktop programmers 

      Kristiansen, Magnus Ravndal (Master thesis, 2010)
      Embedded systems with advanced graphics capabilities are becoming a part of everyday life. The capabilities of these systems are limited compared to personal computers, and can be difficult to adapt to for new developers. ...
    • Improving Image Quality on The Setred Scanning Slit 3D Display 

      Haavik, Ola (Master thesis, 2007)
      Human depth perception can be described trough a set of depth cues, with binocular parallax being the most important. While a 2D display can show some depth cues, only 3D displays can give binocular parallax. One type of ...
    • Interactive removal of outlier points in latent variable models using virtual reality 

      Aurstad, Tore (Master thesis, 2005)
      This report investigates different methods in computer graphics and virtual reality that can be applied to develop a system that provides analysis for the changes that occur when removing outlier points in plots for principal ...
    • Kollisjonsdeteksjon og -respons ved animasjon av tekstiler og klær 

      Bakeng, Janne Beate Lervik (Master thesis, 2007)
      Oppgaven består i å studere metodene som brukes for å detektere kollisjoner ved animasjon av tekstiler og klær og hvordan det gies respons når kollisjon er fastslått.
    • Manipulering av biologisk modell, basert på masse-fjær-system, ved bruk av Phantom 

      Søberg, Stig Rune (Master thesis, 2005)
      Denne rapporten handler om hvordan en Phantom haptisk enhet kan anvendes i manipulering av geometrisk datamodell som etterligner organisk materiale. Modellen skal kunne endres ved påføring av krefter på modellens overflate. ...
    • Methods for Visualization of Trees 

      Ryeng, Tormod (Master thesis, 2009)
      As part of outdoor scenes, trees are important in a lot of computer games today. Still, their high complexity and tiny details make real-time rendering a challenge. This thesis looks at the possibilities for generating and ...
    • Multimodal Behaviour Generation Frameworks in Virtual Heritage Applications: A Virtual Museum at Sverresborg 

      Stokes, Michael James (Master thesis, 2009)
      This masters thesis proposes that multimodal behaviour generation frameworks are an appropriate way to increase the believability of animated characters in virtual heritage applications. To investigate this proposal, an ...
    • Norwegian Wood Innovation 

      Larsen, Ingrid Marie Hjellset (Master thesis, 2005)
      Terrengmodellering i 3D er i dag en mye brukt måte å fremstille landskap på. Slike modeller kan man se i utallige dataspill, animasjonsfilmer, og geologiske modeller. Den vanligste måten å fremstille et 3D terreng på er ...