• Creating an App Motivating People with Intellectual Disabilities to Do Physical Activity 

      Wold, Ida (Master thesis, 2019)
      Personer med psykisk utviklingshemming har ofte en stillesittende livsstil og dette kan føre til hjerte- og karsykdommer, diabetes, overvekt og depresjon. Det finnes få spill og apper som fremmer fysisk aktivitet for ...
    • Designing Game-Inspired Applications to Increase Daily PA for People with ID 

      Evensen, Ingrid; Omfjord, Jens Brandsgård; Torrado Vidal, Juan Carlos; Gomez Escribano, Javier; Jaccheri, Maria Letizia (Chapter, 2019)
      People with intellectual disabilities are less likely to meet the recommended daily levels of physical activity. Meeting these requirements can lower the risk of serious health problems and life threatening diseases. To ...
    • Digital storytelling for good with Tappetina game 

      Gomez Escribano, Javier; Jaccheri, Maria Letizia; Maragoudakis, Manolis; Sharma, Kshitij (Journal article; Peer reviewed, 2019)
      Context Storytelling is an important asset in today’s society. Digital platforms for storytelling can facilitate collaborative development of stories. The storytelling process, if properly facilitated, can lead to the ...
    • Entertainment Computing-A Key for Improving Inclusion and Reducing Gender Gap? 

      Gomez Escribano, Javier; Jaccheri, Maria Letizia; Baalsrud Hauge, Jannicke (Chapter, 2018)
      Entertainment Computing application areas are increasing day after day. The same way serious games become part of the teaching materials as schools, they can be useful tools to improve inclusion of people with special needs ...
    • Leo con lula, introducing global reading methods to children with ASD 

      Gomez Escribano, Javier; Jaccheri, Maria Letizia; Torrado, Juan Carlos; Montoro, Germán (Chapter, 2018)
      Children with Autism Spectrum Disorders (ASD) show difficulties in reading skills acquisition with syllabic methods (used in ordinary schools). So that, specific learning methodologies are needed. Thanks to their good ...
    • NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics 

      Shikine, Nobumitsu; Yamanaka, Toshimasa; Jaccheri, Maria Letizia; Gomez Escribano, Javier; Hoshino, Junichi (Chapter, 2018)
      In this paper we present a new visual novel system “NOVELICA” which employed Japanese anime like character agent and segmented the lesson to conversation size. It is designed to make exciting pace like an entertainment ...
    • Playing with Empathy Through a Collaborative Storytelling Game 

      Skaraas, Sindre B; Gomez Escribano, Javier; Jaccheri, Maria Letizia (Chapter, 2018)
      This project aims to provide increased understanding about how t o positively affect empathy by storytelling experience. This experience consists of a group of people that collaborate on telling a story by using a serious ...
    • Serious Games in Special Education. A Practitioner’s Experience Review 

      Montero, Guadalupe; Gomez Escribano, Javier (Chapter, 2018)
      In this paper we present the experiences with serious games used in a special education school. Particularly, these games provides a engagement context to motivate students with special needs and introduce them basic ...
    • Sustaining girls' participation in STEM, gaming and making 

      Katterfeldt, Eva-Sophie; Dittert, Nadine; Schelhowe, Heidi; Kafai, Yasmin B; Jaccheri, Maria Letizia; Gomez Escribano, Javier (Chapter, 2018)
      The fields of Science, Technology, Engineering and Math (STEM), computer gaming and activities with digital technologies associated with the Maker movement are still dominated by a rather homogeneous group of (mostly white ...
    • Tappetina: An Ecosystem of Art, Software, and Research 

      Jaccheri, Maria Letizia; Gomez Escribano, Javier; Skaraas, Sindre B (Chapter, 2018)
      Tappetina is a fairy tale about mentoring, social innovation and technology. A set of projects have been developed around the Tappetina concept. These include science workshops for teenagers and the associated material ...
    • What Should I Wear Today? An IoT–Based Dress Assistant for the e–Society 

      Gomez Escribano, Javier (Lecture Notes in Computer Science;, Chapter, 2018)
      Technology is turning into an augmentation of our memory and an invisible assistant in our daily lives. These issues arise many challenges but also opportunities for researchers, developers and even, final users. In this ...