Now showing items 1-20 of 148

    • 3D Visualization and Simulation of the Human Navigation System 

      Hjelle, Henrik (Master thesis, 2015)
      The aim of this thesis is to investigate how 3D visualizations and virtual reality can be used to make the human navigation system understandable for the general public. To do this, a 3D visualization of the human navigation ...
    • A Location Based Moblogger 

      From, Irene Kristiane (Master thesis, 2005)
      This study investigates a framework for location based moblogging. Moblogging is a form of publishing small notes from a mobile phone to a blogging system The note can contain a picture and an annotation. On the website ...
    • A Study of ICT Acceptance Among Seniors with Fall Risk Assessment Technologies as a Case 

      Vassli, Lars Tore (Master thesis, 2016)
      The proportional number of elderly citizens is increasing in many parts of the world, and the need for healthcare ICT solutions that allow them to live independently in the community is equally increasing. It is important ...
    • Affinity for Technology and Teenagers' Learning Intentions 

      Jin, Fufen; Divitini, Monica (Chapter, 2020)
      A rising number of activities are aiming at promoting interest and learning of Computer Science among teenagers. The focus of these activities is often not only on learning but also on promoting engagement and interest. ...
    • ALerT – Learning about privacy at the time of data sharing everywhere 

      Jost, Patrick; Bøhm, Gisela; Divitini, Monica; Tjøstheim, Ingvar (Journal article, 2020)
    • Analysis of security threats, requirements, and technologies in e-exam systems 

      Chirumamilla, Aparna (Doctoral theses at NTNU;2021:301, Doctoral thesis, 2021)
      Research context: The higher education (HE) sector is currently going through massive digital transformation by leveraging the use of technology to provide flexibility in teaching and learning. Increasing the usage of ...
    • AnyBoard emulator - A tool for testing and debugging during develop-ment with the AnyBoard platform 

      Svoren, Kristian (Master thesis, 2018)
      Previous work and research on hybrid board games have resulted in the development of the AnyBoard platform. The AnyBoard platform seeks to lower the investment of time and money required by aspiring hybrid board game ...
    • AnyBoard Emulator - Assessment of Hybrid Board Game Development 

      Hallaråker, Hans Magnus Vethe (Master thesis, 2017)
      The project explores hybrid platforms and frameworks related to the AnyBoard platform. The main motivation for the project was to investigate new possibilities with a goal toexplore new functionality in an interactive ...
    • AnyBoard spillplattform - Et JavaScript rammeverk for å støtte utviklingingen av digital brettspill 

      Fagerbekk, Tomas Albertsen (Master thesis, 2015)
      Et JavaScript-basert rammeverk, AnyBoard har blitt utviklet og ligger nå fritt tilgjengelig for hvem som helst å benytte seg av. Rammeverket forenkler utviklingen av digitale brettspill ved å gjøre tilgjengelig Bluetooth ...
    • Aquaculture Simulator 

      Bøe, Trond Anders (Master thesis, 2015)
      Salmon fish farming has evolved to become a multi-billion dollar industry for Norway, with a significant growth in the last 10 years. With the introduction of modern and advanced technical equipment and higher environmental ...
    • Augmented Reality for STEM - Enhancing Neurological Training using Augmented Reality 

      Nystadnes, Sondre Torjuul (Master thesis, 2018)
      Surgeons at St. Olavs have developed a new neurological procedure for treating patients suffering from cluster headaches named SphenoBlock. This procedure is due to undergo large scale clinical studies which, if successful, ...
    • ByKvalitet - A Contextual Online Survey - A concept for collecting public opinions on urban areas 

      Mathisen, Thomas (Master thesis, 2017)
      Planners in urban development planning processes make their decisions based on knowledge about the city as it is now and what needs improvement. The foundation of this knowledge is data collected about the city using various ...
    • Career Guidance in Collaborative Virtual Reality 

      Røkke, Christian Bernard Bouwhuis; Ulvestad, Simen (Master thesis, 2020)
      Bruken av virtuell virkelighets teknologier for opplæring på arbeidsplass og utdanning blir stadig mer populært. Å bruke virtuell virkelighet med hensikt til å hjelpe unge jobbsøkere å få innsikt i forskjellige yrker er ...
    • Career Guidance in Collaborative Virtual Reality 

      Ulvestad, Simen; Røkke, Christian Bernard Bouwhuis (Master thesis, 2020)
      Bruken av virtuell virkelighets teknologier for opplæring på arbeidsplass og utdanning blir stadig mer populært. Å bruke virtuell virkelighet med hensikt til å hjelpe unge jobbsøkere å få innsikt i forskjellige yrker er ...
    • The Challenge Game Frame: Affordance oriented Co-Creation of Privacy Decision Games 

      Jost, Patrick; Divitini, Monica (Chapter, 2020)
      Creating Serious Games (SG) involves the challenge of balancing a domain-goal with a game-goal while maintaining an engaging experience. Although several serious game-design frameworks exist, the potentials of dialogical ...
    • CITY: An Informative Serious Game to Raise Girls’ Awareness of IT 

      Saxegaard, Evelyn (Master thesis, 2019)
      Teknologi og innovasjon er sentrale elementer i utviklingen av dagens samfunn, og de fortsetter å streve etter den best tenkelige framtiden. De utvikler og avslører nye behov, og har raskt blitt noen av de mest ettertraktede ...
    • Cloud-Platform for Rapid Prototyping of Internet of Things Applications - Tiles Toolkit 

      Sivapalan, Varun (Master thesis, 2016)
      The Internet of Things (IoT) has experienced an increasing amount of interest in recent years, and is today one of the most significant technologies being relevant to a wide range of industries and having potential for ...
    • Code Flip: A Game for the Norwegian Elective Course of Programming 

      Holst, Anniken; Magnussen, Marianne (Master thesis, 2019)
      Programmering er en ferdighet som blir mer relevant for hver dag. Høsten 2016 ble valgfaget programmering introdusert i norske ungdomsskoler i et forsøk på å tiltrekke flere til IT-studier. Faget ble raskt populært, og det ...
    • Code Flip: A Game for the Norwegian Elective Course of Programming 

      Holst, Anniken; Magnussen, Marianne (Master thesis, 2019)
      Programmering er en ferdighet som blir mer relevant for hver dag. Høsten 2016 ble valgfaget programmering introdusert i norske ungdomsskoler i et forsøk på å tiltrekke flere til IT-studier. Faget ble raskt populært, og det ...
    • Code Reuse and Formative Assessment in Secondary Education 

      Nystad, Niklas Joakim; Rouhani, Majid; Divitini, Monica (Peer reviewed; Journal article, 2021)
      Code reuse is a widely accepted practice in software engineering. Not surprisingly, the practice is becoming more and more widespread also in the context of computing education. This paper explores the use of code reuse ...