Browsing NTNU Open by Author "Øygardslia, Kristine"
Now showing items 1-9 of 9
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‘But this isn’t school’: exploring tensions in the intersection between school and leisure activities in classroom game design
Øygardslia, Kristine (Journal article; Peer reviewed, 2018)While there are several positive outcomes from implementing game design in a formal learning context, there are also challenges that have to be considered in order to improve game-based learning. This is explored in the ... -
The Educational Potential of Visual Novel Games: Principles for Design
Øygardslia, Kristine; Weitze, Charlotte Lærke; Shin, Juhyung (Peer reviewed; Journal article, 2020)Despite the increasing interest in computer games for educational purposes, there are genres with untapped potential for teaching, such as narratively driven, Japanese-style visual novel games, which is the focus of the ... -
Enhancing learning practices by understanding formal and informal ways of using computer games
Øygardslia, Kristine (Journal article; Peer reviewed, 2018)A 12-year-old boy – call him Lucas – is in the middle of a boss fight. This is a challenging test, in which he must beat an enemy harder than any he has encountered before. Through hours and hours of play, he has prepared ... -
Facilitating Social Inclusion of Migrant Students through Digital Games: Design Principles and Pitfalls in Wanderers
Øygardslia, Kristine; Ask, Kristine (Peer reviewed; Journal article, 2022)Schools are central in facilitating the inclusion of migrants and refugees in society. However, research from the LIM: Language, Integration, Media project has shown a lack of activities where students from various cultural ... -
Migration narratives in educational digital storytelling: which stories can be told?
Svendsen, Stine H. Bang; Ask, Kristine; Øygardslia, Kristine; Skotnes, Christian Engen; Ringrose, Priscilla; Grut, Gunnar; Røkenes, Fredrik Mørk (Peer reviewed; Journal article, 2021)This article investigates use of digital storytelling as a learning activity in education about migration. Based on a study in two Norwegian schools and two adult education centers for refugees and migrants, the article ... -
Migration narratives in educational digital storytelling: which stories can be told?
Svendsen, Stine H. Bang; Ask, Kristine; Øygardslia, Kristine; Skotnes, Christian Engen; Ringrose, Priscilla; Grut, Gunnar; Røkenes, Fredrik (Journal article, 2022)This article investigates use of digital storytelling as a learning activity in education about migration. Based on a study in two Norwegian schools and two adult education centers for refugees and migrants, the article ... -
“Move over, I will find Jerusalem”: Artifacts in game design in classrooms
Øygardslia, Kristine; Aarsand, Pål (Journal article; Peer reviewed, 2018)When game design is conducted in classrooms as a learning activity, the students usually have digital, as well as traditional, artifacts available. This article looks at how students organize the use of different artifacts ... -
Odyssey to the Model Norwegian State: De/Constructing Migration Journeys Step-by-Step from Students' Digital Stories
Øygardslia, Kristine; Ringrose, Priscilla Marie (Peer reviewed; Journal article, 2023)This article examines digital stories about migration journeys produced by students in a mainstream upper secondary class in Norway. The digital stories were introduced as part of a social studies module designed to foster ... -
Students as Game Designers: Exploring collaborative game-based learning activities in the classroom
Øygardslia, Kristine (Doctoral theses at NTNU;2018:176, Doctoral thesis, 2018)Sammendrag: Dataspill er en viktig del av barn og unges fritid. Hva hender om spilldesign introduseres som en læringsaktivitet i klasserommet? Dette spørsmålet blir utforsket i denne avhandlingen. Studien baserer seg ...