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Blar i NTNU Open på forfatter "Øygardslia, Kristine"

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    • ‘But this isn’t school’: exploring tensions in the intersection between school and leisure activities in classroom game design 

      Øygardslia, Kristine (Journal article; Peer reviewed, 2018)
      While there are several positive outcomes from implementing game design in a formal learning context, there are also challenges that have to be considered in order to improve game-based learning. This is explored in the ...
    • Enhancing learning practices by understanding formal and informal ways of using computer games 

      Øygardslia, Kristine (Journal article; Peer reviewed, 2018)
      A 12-year-old boy – call him Lucas – is in the middle of a boss fight. This is a challenging test, in which he must beat an enemy harder than any he has encountered before. Through hours and hours of play, he has prepared ...
    • “Move over, I will find Jerusalem”: Artifacts in game design in classrooms 

      Øygardslia, Kristine; Aarsand, Pål (Journal article; Peer reviewed, 2018)
      When game design is conducted in classrooms as a learning activity, the students usually have digital, as well as traditional, artifacts available. This article looks at how students organize the use of different artifacts ...
    • Students as Game Designers: Exploring collaborative game-based learning activities in the classroom 

      Øygardslia, Kristine (Doctoral theses at NTNU;2018:176, Doctoral thesis, 2018)
      Sammendrag: Dataspill er en viktig del av barn og unges fritid. Hva hender om spilldesign introduseres som en læringsaktivitet i klasserommet? Dette spørsmålet blir utforsket i denne avhandlingen. Studien baserer seg ...

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