Blar i NTNU Open på forfatter "Pireva, Krenare"
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Evaluating learners’ emotional states by monitoring brain waves for comparing game-based learning approach to pen-and-paper
Pireva, Krenare; Tahir, Rabail; Imran, Ali Shariq; Chaudhary, Niraj (Chapter, 2019)A new interest in the use of game factors while acquiring new knowledge has emerged, and a number of researchers are investigating the effectiveness of the game-based approach in education systems. Recent research in ... -
Game-based digital quiz as a tool for improving students’ engagement and learning in online lectures
Pireva, Krenare; Tahir, Rabail; Wang, Alf Inge; Imran, Ali Shariq (Peer reviewed; Journal article, 2021)Distance teaching and learning are gaining popularity, especially amidst the COVID-19 crisis at the beginning of 2020. Several schools, colleges, and universities across the globe, as a result, have adopted the online mode ... -
Sentiment Analysis of Students’ Feedback with NLP and Deep Learning: A Systematic Mapping Study
Kastrati, Zenun; Dalipi, Fisnik; Imran, Ali Shariq; Pireva, Krenare; Wani, Mudasir Ahmad (Peer reviewed; Journal article, 2021)In the last decade, sentiment analysis has been widely applied in many domains, including business, social networks and education. Particularly in the education domain, where dealing with and processing students’ opinions ...