Blar i NTNU Open på forfatter "Giannakos, Michail"
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Enhancing Student Digital Skills: Adopting an Ecosystemic School Analytics Approach
Sergis, Stylianos; Sampson, Demetrios G.; Giannakos, Michail (Chapter, 2017)Orchestrating holistic school improvement requires school leaders to effectively engage in the tasks of collecting and processing diverse educational data from the school ecosystem, and more importantly, to be able to ... -
Enhancing the vocabulary learning skills of autistic children using augmented reality: a participatory design perspective
El Shemi, Ibrahim; Urrea, Ana Lucia; Erena-Guardia, Gema; Saldaña, David; Vulchanova, Mila Dimitrova; Giannakos, Michail (Chapter, 2023)Many autistic children1 face challenges with vocabulary learning. Augmented Reality (AR) has the potential to improve their learning process by leveraging their visuo-perceptual strengths. However, there is a gap in the ... -
Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making
Giannakos, Michail; Divitini, Monica; Ole Sejer, Iversen (Journal article; Peer reviewed, 2017)Making is a relatively new concept applied to describe the increasing attention paid to constructing activities to enable entertaining, and engaging learning. Making focuses on the process that occurs in digital and/or ... -
Evidence for Programming Strategies in University Coding Exercises
Sharma, Kshitij; Mangaroska, Katerina; Trætteberg, Hallvard; Lee-Cultura, Serena; Giannakos, Michail (Journal article; Peer reviewed, 2018)Success in coding exercises is deeply related to the strategy employed by the students to solve coding tasks. In this contribution, we analyze the programming assignments of 600 students from an introductory university ... -
The Evidence of Impact and Ethical Considerations of Multimodal Learning Analytics: A Systematic Literature Review
Alwahaby, Haifa; Cukurova, Mutlu; Papamitsiou, Zacharoula; Giannakos, Michail (Chapter, 2022)There is a growing interest in the research and use of multimodal data in learning analytics. This paper presents a systematic literature review of multimodal learning analytics (MMLA) research to assess (i) the available ... -
Experimental Studies in Learning Technology and Child–Computer Interaction
Giannakos, Michail (Book, 2022)This book is about the ways in which experiments can be employed in the context of research on learning technologies and child–computer interaction (CCI). It is directed at researchers, supporting them to employ experimental ... -
Experiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting
Zhang, Feiran; Brynildsrud, Hanne; Papavlasopoulou, Sofia; Kshitij, Kshitij; Giannakos, Michail (Chapter, 2023)Science learning at schools often lacks relevance and connection to real life; therefore, children find it challenging to apply their knowledge and may gradually lose motivation and interest in science. Gamification ... -
Explaining learning performance using response-time, self-regulation and satisfaction from content: an fsQCA approach
Papamitsiou, Zacharoula; Economides, Anastasios; Pappas, Ilias; Giannakos, Michail (Chapter, 2018)This study focuses on compiling students' response-time allocated to answer correctly or wrongly, their self-regulation, as well as their satisfaction from content, in order to explain high or medium/low learning performance. ... -
Explaining User Experience in Mobile Gaming Applications: An fsQCA Approach
Pappas, Ilias; Mikalef, Patrick; Giannakos, Michail; Kourouthanassis, Panos (Journal article; Peer reviewed, 2019)Purpose In the complex ecosystem of mobile applications multiple factors have been used to explain users’ behavior, without though focusing on how different combinations of variables may affect user behavior. The purpose ... -
Exploring children’s learning experience in constructionism-based coding activities through design-based research
Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2019) -
Exploring children’s learning experience in constructionism-based coding activities through design-based research
Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2019)Over the last few years, the integration of coding activities for children in K-12 education has flourished. In addition, novel technological tools and programming environments have offered new opportunities and increased ... -
Exploring EEG signals during the different phases of game-player interaction
Giannakos, Michail; Sharma, Kshitij; Niforatos, Evangelos (Chapter, 2019)Games are nowadays used to enhance different learning and teaching practices in institutions, companies and other venues. Factors that increase the adoption and integration of learning games have been widely studied in the ... -
EXPLORING STUDENTS INTENTIONS TO STUDY COMPUTER SCIENCE AND IDENTIFYING THE DIFFERENCES AMONG ICT AND PROGRAMMING BASED COURSES
Giannakos, Michail (Journal article; Peer reviewed, 2014)Computer Science (CS) courses comprise both Programming and Information and Communication Technology (ICT) issues; however these two areas have substantial differences, inter alia the attitudes and beliefs of the students ... -
Exploring students' cognitive and affective states during problem solving through multimodal data: Lessons learned from a programming activity
Mangaroska, Katerina; Sharma, Kshitij; Gašević, Dragan; Giannakos, Michail (Peer reviewed; Journal article, 2021)Background Problem-solving is a multidimensional and dynamic process that requires and interlinks cognitive, metacognitive, and affective dimensions of learning. However, current approaches practiced in computing education ... -
Eye-tracking and artificial intelligence to enhance motivation and learning
Sharma, Kshitij; Giannakos, Michail; Dillenbourg, Pierre (Peer reviewed; Journal article, 2020)The interaction with the various learners in a Massive Open Online Course (MOOC) is often complex. Contemporary MOOC learning analytics relate with click-streams, keystrokes and other user-input variables. Such variables ... -
Faces Don’t Lie: Analysis of Children’s Facial expressions during Collaborative Coding
Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail (Chapter, 2021)Educational research has used the information extracted from facial expressions to explain learning performance in a variety of educational settings like collaborative learning. Leveraging this, we extracted the emotions ... -
Fitbit for learning: Towards capturing the learning experience using wearable sensing
Giannakos, Michail; Sharma, Kshitij; Papavlasopoulou, Sofia; Pappas, Ilias; Kostakos, Vassilis (Journal article; Peer reviewed, 2020)The assessment of learning during class activities mostly relies on standardized questionnaires to evaluate the efficacy of the learning design elements. However, standardized questionnaires pose additional strain on ... -
Fostering Learners’ Performance with On-demand Metacognitive Feedback
Papamitsiou, Zacharoula; Economides, Anastasios; Giannakos, Michail (Journal article; Peer reviewed, 2019)Activating learners’ deeper thinking mechanisms and reflective judgement (i.e., metacognition) improves learning performance. This study exploits visual analytics to promote metacognition and delivers task-related ... -
From childhood to maturity: Are we there yet? Mapping the intellectual progress in learning analytics during the past decade
Papamitsiou, Zacharoula; Giannakos, Michail; Ochoa, Xavier (Chapter, 2020)This study aims to identify the conceptual structure and the thematic progress in Learning Analytics (evolution) and to elaborate on backbone/emerging topics in the field (maturity) from 2011 to September 2019. To address ... -
From players to makers: An empirical examination of factors that affect creative game development
Giannakos, Michail; Jaccheri, Maria Letizia (Journal article, 2018)The recent incremental growth of tangible and programming technologies has made it possible for teenagers to engage in creative game development activities. The aim of this work is to increase knowledge on the factors that ...