Blar i NTNU Open på tittel
Viser treff 39655-39674 av 100017
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Habitual sleep in junior athletes: Associations with mental and physical stress loads
(Doctoral theses at NTNU;2021:346, Doctoral thesis, 2021) -
Habitual sleep patterns of junior elite athletes in cross-country skiing and biathlon: a descriptive study
(Journal article; Peer reviewed, 2018)Sleep is an essential part of athletes’ recovery process. Evidence of the habitual sleep patterns among junior elite athletes is however limited. Most previous sleep studies on this population have typically spanned short ... -
Habitual Sleep, Social Jetlag, and Reaction Time in Youths With Delayed Sleep–Wake Phase Disorder. A Case–Control Study
(Journal article; Peer reviewed, 2019)The aim of this study was to explore habitual sleep, social jetlag, and day-to-day variations in sleep (measured as intra-individual standard deviation, ISD) in youths with delayed sleep–wake phase disorder (DSWPD), compared ... -
Habituation and conditioning in gilthead sea bream (Sparus aurata): Effects of aversive stimuli, reward and social hierarchies
(Journal article; Peer reviewed, 2017)To tailor the farming environment to a fish species, we should understand the species-specific responses to stimuli, including the degree of adaption and learning. Groups of gilthead sea bream were given a delay Pavlovian ... -
Habituation of laser-evoked potentials by migraine phase: a blinded longitudinal study.
(Journal article; Peer reviewed, 2017)Background Migraineurs seem to have cyclic variations in cortical excitability in several neurophysiological modalities. Laser-evoked potentials (LEP) are of particular interest in migraine because LEP specifically targets ... -
Habituation to humans in a predator-free wild ungulate
(Journal article; Peer reviewed, 2014)Arctic caribou and reindeer face an increase in human activity, tourism and infrastructure, which impact may depend on the potential for habituation. Habituation to nonlethal human disturbance in wild animals depends on ... -
Hackathons as a platform for creating start-ups: Evidence from THE Port
(Master thesis, 2016)Abstract. This thesis researches why hackathons can be characterised as a ground for creating start-up companies, as well as what start-up teams emerging from hackathons have in common. A hackathon is a time-limited event ... -
hACME game - A Tool for Teaching Security
(Master thesis, 2009)The number of vulnerabilities in computer software is rapidly increasing. Often are these vulnerabilities caused by known and common bugs or design flaws. hACME game is an online game targeted at teaching software developers ... -
hACME game: Administrative Interface
(Master thesis, 2011)hACME game is a game based learning tool for teaching software security. The game is intended to help raising awareness and interest in the subject of software security. The purpose of the game is to make future software ... -
"Hadde det vært et bedre miljø hadde jeg ikke sluttet"
(Master thesis, 2010) -
«Hadde ikke jeg vært til, ville det ikke blitt slik, ikke sånn som dette». En komparativ litterær analyse av billedbøkene Håret til Mamma og Krigen av Gro Dahle, med hovedvekt på litteraturens formidling av omsorgssvikt gjennom barneperspektivet.
(Master thesis, 2022)Mye av dagens barnelitteratur tar for seg tabubelagt tematikk som framhever den ikke-idylliske barndommen. Slik var det ikke for femti år siden. Dette er et resultat av et tydeligere barneperspektiv. Denne masteroppgaven ... -
Hadde Maurits Hansen et nasjonalt prosjekt med kriminalromanen Mordet på maskinbygger Roolfsen fra 1840?
(Bachelor thesis, 2020)Denne bacheloroppgaven analyserer romanen Mordet på maskinbygger Roolfsen fra 1840. Hypotesen går ut på at boken har et oppdragende formål ved å skildre en ideell embetsmann som hovedkarakter. Dette blir underbygget av at ... -
"Hadde vi bare forstått" Språk- og kommunkasjonsvansker ved autismespekterforstyrrelser
(Master thesis, 2022)Individer med autismespekterforstyrrelse (ASF) utvikler oftere sosiale, skolerelaterte, emosjonelle, atferdsrelaterte eller psykiske vansker enn resten av befolkningen (Lundström et al., 2011; Ottem & Lian, 2008; Saito et ... -
Hadoop, and Its Mechanisms for Reliable Storage
(Master thesis, 2018)Nowadays the global amount of digital data increases rapidly. Internet-connected devices generate massive amounts of data through various interactions such as digital communication and file sharing. In a world surrounded ... -
Hage- og landskapsverdier på Midtsand gård, Malvik kommune
(NTNU Vitenskapsmuseet naturhistorisk notat;, Research report, 2019)Midtsand gård i Malvik kommune er eid av Stiftelsen Karen og Adolf og Øiens Aldershjem, og rapporten inneholder en beskrivelse av hvilke hagerester som fortsatt finnes på eiendommen der det tidligere lå en gårdshage, samt ... -
Hageby 2.0 - Fortetting av et boligområde i Trondheim
(Master thesis, 2016) -
Hair mineral levels as indicator of wildlife demographics?—a pilot study of muskoxen
(Peer reviewed; Journal article, 2022)The tight linkage between mineral status and health and demographics in animals is well documented. Mineral deficiencies have been coupled to population declines in wildlife. Current practices typically rely on liver, ... -
Haldningar til europeisk intergrasjon: Ein komparativ analyse av svenske og norske lærebøker
(Master thesis, 2011)Denne oppgåva samanliknar synet på europeisk integrasjon, og nasjonale presentasjonar, i svenske og norske samfunnsfagbøker frå gymnas/vidaregåande skule. Problemstillingane er: Korleis vert europeiske integrasjonsforsøk, ... -
‘Half Sign, Half Ad’: Literary and Commercial Functions of Paratextual and In-Text Titles in the Novels of Pietro Chiari
(Journal article; Peer reviewed, 2017-03-09)This article builds on studies by Claude Duchet and Franco Moretti on the function of novel titles as literary and commercial signifiers, but argues that the scope needs to be extended further, to what we may call paratextual ... -
Half-Life seriens estetiske utvikling - En tekstanalyse av Half-Life 2 og Half-Life: Alyx
(Bachelor thesis, 2021)Denne oppgaven undersøker om, og i så fall hvordan Half-Life seriens estetikk har utviklet seg i overgangen fra et tradisjonelt FPS spill laget for pc og konsoll, til et spill laget eksklusivt for VR mediet. Bakgrunnen for ...