• Explanation-aware Case-based Reasoning 

      Lillehaug, Marvin Bredal (Master thesis, 2011)
      When tasks traditionally performed by humans are automated it is important thatthe machines are able to communicate how these tasks are solved and why. Whena user is surprised by the point of time where the task is executed, ...
    • Exploring a Convolutional Autoencoder with LSTM on E-commerce Time-Series Forecasting 

      Sivertsen, Sindre I. J.; Kilen, Sander K (Master thesis, 2022)
      Denne masteroppgaven utforsker bruk av en convolutions-autoencoder og LSTM modell for å gjennomføre tidsserie prediksjon av produkt kategori trend data fra ``Prisguiden.no''. Denne masteroppgaven arbeider mot å utvide den ...
    • Exploring Solutions for Embedded Object Detection on Edge Devices 

      Meltveit, Pål (Master thesis, 2023)
      Denne masteroppgaven studerer den nåværende state-of-the-art (SOTA) innen effektive datasynsmodeller for enheter med begrenset datakraft. Den presenterer forskning på teknikkene som brukes for å redusere størrelsen og ...
    • Gamification: Anvendelser i systematisk forbedring i utføring av kompliserte oppgaver 

      Jonassen, Christian (Master thesis, 2014)
      I denne masteroppgaven ser vi på hvordan man kan bruke elementer fra spill til å øke motivasjonen for å gjøre ulike oppgaver. Et system som gir detaljert og ærlig tilbakemelding med medaljer og andre elementer fra spill ...
    • How Case-based Reasoning can be used to predict and improve Traffic Flow in Urban Intersections. 

      Andersen, Ole Johan (Master thesis, 2012)
      The traffic situation in urban areas has become a large problem over the recent years. Especially congestion during rush hours is becoming quite visible. Often, this can not be solved by simply building more roads, as most ...
    • Intelligent Sliding Doors 

      Fosstveit, Håvar Aambø (Master thesis, 2012)
      You can see sliding doors everywhere, be it at the grocery store or the hospital. These doors are today mostly based on naive, motion sensing, and hence not very intelligent in deciding to open or not. I propose a solution ...
    • Intention-aware Sliding Doors 

      Solem, John Sverre (Master thesis, 2011)
      In this project I have designed a model of features, human behavior and intentions. The model suggests a set of features that can be used to describe the interaction between a human being and an automated sliding door. The ...
    • Jantu: A Cognitive Agent Playing StarCraft: Brood War 

      Sandsmark, Martin Tobias Holmedahl; Viktil, Ken Børge Melhus (Master thesis, 2012)
      It has been shown that most players enjoys playing video games against other human players instead of computer controlled opponents. But most research on artificial intelligence in gaming today focus on just winning in the ...
    • Knowledge Discovery in Scalable Real-time Data Mining Systems 

      He, Yu (Master thesis, 2013)
      This paper looks at the current state-of-the-art scalable real-time data miningsystems, and explores possible improvements to the automated knowledge discov-ery process through potential improvements in feature selection, ...
    • Lazy learned screening for efficient recruitment 

      Espernakk, Erik; Knaldstad, Magnus Johan; Kofod-Petersen, Anders (Peer reviewed; Journal article, 2019)
      The transition from traditional paper based systems for recruitment to the internet has resulted in companies in getting a lot more applications. A majority of these applications are often unstructured documents sent over ...
    • Lazy Learned Screening for Efficient Recruitment - A Candidate Ranking System using Case Based Reasoning and Semantic Data Models 

      Knalstad, Magnus Johan; Espenakk, Erik (Master thesis, 2018)
      The transition from traditional paper based systems for recruitment over to the internet has resulted companies in getting a lot more applications. A majority of these applications are often unstructured documents sent ...
    • Learning to play Starcraft with Case-based Reasoning: Investigating issues in large-scale case-based planning 

      Eriksson, Jan; Tornes, Dag Øyvind (Master thesis, 2012)
      In this master thesis we describe our work in creating a planner for the real-time strategy game Starcraft using case-based reasoning. Our work has been focused on the challenges in creating a usable casebase, and the ...
    • Mitigating Hidden Technical Debt in Machine Learning Systems 

      Mollestad, Mats Eikeland (Master thesis, 2023)
      Artikkelen Sculley et al. [2015] er anerkjent som et av de mest innflytelsesrike arbeidene innen maskinlæringsdriftssamfunnet. Identifisering av teknisk gjeld har ført til betydelige forbedringer i produksjonsetting av ...
    • Mobile Collaborative Learning 

      Bye, Gunhild Griff (Master thesis, 2008)
      Mobile technology is a well-known part of life for the most children and adults in Norway today. Over the last several years, a lot of research has been done to improve this technology and it seems like a mobile collaborative ...
    • Motivating social interaction through mobile ICT: Design of a motivating application 

      Haram, Steinar; Sørebø, Stian (Master thesis, 2013)
      Limited social interaction can lead to a repetitive and inactive lifestyle. For the elderly, this can further lead to reduced cognitive ability, in addition to physical decay. Our preliminary study showed that metaphors ...
    • Multi-Objective Animal Migration Optimization - A Metaheuristic Optimization Algorithm 

      Duvholt, Christian; Bertelsen, Eirik (Master thesis, 2018)
      Metaheuristic optimization has received a lot of attention over the last couple of decades. Some optimization problems are just too computationally heavy to solve with traditional search techniques, especially when there ...
    • Myrmidia: The Warhammer Fantasy Battle Army Builder 

      Strandbråten, Glenn Rune (Master thesis, 2011)
      In this thesis, I present an approach to a case-based reasoning system with explanation capabilities in the Warhammer Fantasy Battle domain. This product is meant to support Warhammer gamers in their initial army lineup, ...
    • Opponent Modeling and Strategic Reasoning in the Real-time Strategy Game Starcraft 

      Fjell, Magnus Sellereite; Møllersen, Stian Veum (Master thesis, 2012)
      Since the release of BWAPI in 2009, StarCraft has taken the position as the leading platform for research in artificial intelligence in real-time strategy games. With competitions being held annually at AIIDE and CIG, there ...
    • Optimizing routes for snow plowing in Trondheim using evolutionary algorithms 

      Randby, Simon Glisic (Master thesis, 2015)
      In this thesis route optimization for snow plowing in Trondheim municipality (Norway) is explored. It is modeled as a node, edge, and arc routing problem, which has been shown to be NP-hard. To generate the routes a memetic ...
    • A privacy aware recommendation system for Android apps 

      Schive, Wilhelm Walberg (Master thesis, 2015)
      Recommender systems are an increasingly popular in e-commerce today. Companies such as Netflix and Amazon relies on them to create an ever increasing portion of their income. These systems often comes at the price of ...