• Parallel Methods for Projection on Strongly Curved Surfaces 

      Chelliah, Joel Eelaraj (Master thesis, 2011)
      Using the parallel architecture of the graphics processing unit for general purpose programming has become increasingly common in the recent years. The process of creating a mathematically correct transformation of a scene ...
    • Parametric Generation of Polygonal Tree Models for Rendering on Tessellation-Enabled Hardware 

      Nystad, Jørgen (Master thesis, 2010)
      The main contribution of this thesis is a parametric method for generation of single-mesh polygonal tree models that follow natural rules as indicated by da Vinci in his notebooks. Following these rules allow for a relatively ...
    • Particle-based Powder-snow Avalanche Simulation Using GPU 

      Yndestad, Leif Kåre Hornnes (Master thesis, 2011)
      The main focus of this thesis was the simulation of a powder-snow avalanche flow. The simulation were implemented using the particle-based simulation solution SPH, from a mathematical model describing powder-snow flow ...
    • Physically Based Simulation and Visualization of Fire in Real-Time using the GPU 

      Rødal, Knut Erik Samuel; Storli, Geir (Master thesis, 2006)
      Fire is a powerful natural effect which can greatly enhance the immersion of virtual environments and games. In this thesis we describe the theory and GPU implementation of a physically based approach for simulating and ...
    • Real time GPU-based simulation of wind influence on falling snow 

      Nordstoga, Åsmund Moen (Master thesis, 2005)
      Dette prosjektet presenterer en måte å simulere forskjellige aspekter ved hvordan vinden påvirker fallende snø. I stedet for å bruke fysisk baserte operasjoner er simuleringen basert på kinematisk kontrollerte bevegelser. ...
    • Real-Time Simulation and Visualization of Large Sea Surfaces 

      Løset, Tarjei Kvamme (Master thesis, 2007)
      The open ocean is the setting for enterprises that require extensive monitoring, planning and training. In the offshore industry, virtual environments have been embraced to improve such processes. The presented work focuses ...
    • Simulation of Small-Scale Autonomous Helicopters: Testing autopilot performance by realistic models and constraints in a virtual world 

      Larsen, Andreas (Master thesis, 2010)
      Helicopter flight simulator software designed to develop stable methods of autopilot control logic and benchmark the performance with different sensor configurations and navigation scenarios.
    • Stedfestet lyd i modeller for virtuell virkelighet 

      Fallan, Bård Terje (Master thesis, 2005)
      Ulike metoder for å gjengi stedfestet lyd er gjennomgått og vurdert. Dessuten er det sett på ulike måter å benytte disse teknikkene i den eksisterende Sverresborgapplikasjonen. En metode er valgt og implementert som viser ...
    • Surface Reconstruction and Stereoscopic Video Rendering from Laser Scan Generated Point Cloud Data 

      Langø, Hans Martin; Tylden, Morten (Master thesis, 2007)
      This paper contains studies about the process of creating three-dimensional objects from point clouds. The main goal of this master thesis was to process a point cloud of the Nidaros Cathedral, mainly as a pilot project ...
    • Tetrahedral mesh for needle insertion 

      Syvertsen, Rolf Anders (Master thesis, 2007)
      This is a Master’s thesis in how to make a tetrahedral mesh for use in a needle insertion simulator. It also describes how it is possible to make the simulator, and how to improve it to make it as realistic as possible. ...
    • Towards a Simple Augmented Reality Museum Guide 

      Skjermo, Jo; Stokes, Michael James; Hallgren, Torbjørn; Kofod-Petersen, Anders (Chapter, 2010)
      Modelling knowledge for agents and virtual entities can be hard. Often the domain knowledge needed increases as the complexity of the agent increases. What is worse is that for increasingly complex agents the needed knowledge ...
    • Tracking for Outdoor Mobile Augmented Reality: Further development of the Zion Augmented Reality Application 

      Strand, Tor Egil Riegels (Master thesis, 2008)
      This report deals with providing tracking to an outdoor mobile augmented reality system and the Zion Augmented Reality Application. ZionARA is meant to display a virtual recreation of a 13th century castle on the site it ...
    • Use of GPU Functionality in Volume Rendering 

      Eide, Kristian Edvard Nigar (Master thesis, 2005)
      Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data set. This field has a number of applications, most notably within medical imaging, where the output of CT and MRI scanners ...
    • Videreutvikling av Sverresborgmodellen: Visualisering av dagliglivet i middelalderens Sverresborg 

      Almdahl, Espen (Master thesis, 2005)
      Dette dokumentet er sluttrapporten til Espen Almdahls masteroppgave ved NTNU, våren 2005, ved Institutt for Datateknikk og Informasjonsvitenskap, NTNU. Oppgaven er en videreføring av arbeidet undertegnede gjennomførte i ...
    • Virtual Reality Techniques in the Domain of Surgical Simulators 

      Haaland, Terje Sanderud (Master thesis, 2006)
      Virtual reality based surgical simulators offer an elegant approach to enhancing traditional training in surgery. For interactive surgery simulation to be useful, however, there are several requirements needed to be ...
    • Visualisering av DAK-modeller i VR 

      Solheim, Gunnar (Master thesis, 2006)
      Jeg har i denne masteroppgaven sett på bruken av virtuell virkelighet i dataassistert konstruksjon. Målet har vært å finne ut hvordan virtuell virkelighet kan utnyttes av arkitekter i designarbeidet. Jeg har tatt utgangspunkt ...
    • Visualisering av terreng med skygger 

      Ingebrigtsen, Frode (Master thesis, 2006)
      Denne oppgaven utforsker måter for hvordan 3D-visualisering av terreng kan forbedres med bruk av lys som kaster skygger i terrenget. Med bakgrunn i en teoretisk analyse av tidligere implementasjoner, er det valgt en algoritme ...
    • Visualization of water surface using GPU 

      Gustavsen, Jostein; Harkestad, Dan Lewi (Master thesis, 2006)
      Several methods for simulating a body of water and a water surface has been investigated. A method by Layton & van de Panne based on a simplification of the Navier-Stokes equations was selected. A number of simplifications ...
    • Zion Augmented Reality Application (ZARA): An Augmented Heritage Prototype 

      Odland, Johannes Johannesen (Master thesis, 2007)
      This paper describes the investigation and development of a virtual heritage application that employs augmented reality to disseminate a model of the Zion castle. The developed system is a flexible prototype that leverages ...