5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include <DeskSimV2/SaveGame/IsSaveableInterface.h>
8#include "Wagon.generated.h"
22 virtual void BeginPlay()
override;
26 virtual void Tick(
float DeltaTime)
override;
28 UPROPERTY(EditAnywhere)
29 UStaticMeshComponent* VisibleMesh;
32 void SetPosition(FVector Position);
33 void SetRotation(FVector Rotation);
Definition: IsSaveableInterface.h:20