13#include "CoreMinimal.h"
14#include "Engine/GameInstance.h"
15#include "DesksimGameInstance.generated.h"
21enum class EUserType : uint8
39 UPROPERTY(BlueprintReadWrite, Category =
"UserInfo")
40 bool bIsAuthenticated =
false;
42 UPROPERTY(BlueprintReadWrite, Category =
"UserInfo")
45 UPROPERTY(BlueprintReadWrite, Category =
"UserInfo")
48 UPROPERTY(BlueprintReadWrite, Category =
"UserInfo")
73 bool bIsLoggedIn =
false;
76 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category =
"UserInfo")
UDesksimGameInstance contains some global info.
Definition: DesksimGameInstance.h:66
Stuct containing info about the logged in user.
Definition: DesksimGameInstance.h:35