5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include "TransformWidgetComponent.h"
8#include "EditorObject.generated.h"
21 virtual void BeginPlay()
override;
25 virtual void Tick(
float DeltaTime)
override;
28 UPROPERTY(VisibleAnywhere)
29 UTransformWidgetComponent* TransformWidgetComponent;
Definition: EditorObject.h:12