5#include "CoreMinimal.h"
6#include "Blueprint/UserWidget.h"
7#include "Components/Button.h"
8#include "Components/TextBlock.h"
9#include "ScenarioWidget.generated.h"
20 UPROPERTY(EditAnywhere, BluePrintReadWrite, meta = (BindWidget))
21 class UTextBlock* TitleText;
22 UPROPERTY(EditAnywhere, BluePrintReadWrite, meta = (BindWidget))
23 class UTextBlock* DescriptionText;
24 UPROPERTY(EditAnyWhere, BlueprintReadWrite, meta = (BindWidget))
25 class UButton* ScenarioButton;
27 void SetMembers(FString Name, FString Description, FName MapName);
33 void SetMenuMode(
bool mode);
36 FName MapNameReference;