Structure of FSM specific variables. More...
#include <FSM.h>
Data Fields | |
systemState_t | state |
systemState_t | nextState |
state enumeration instances to hold current state and nextState, respectively. More... | |
bool | stateInitialized |
Flag to signal that current state is initialized. More... | |
bool | IDLEstateTimeout |
Flag to signal idle state transition to sleep state. More... | |
bool | BLEgotoIdle |
Flag to signal BLE command state transition to idle state. More... | |
bool | BLEgotoConfig |
Flag to signal BLE command state transition to configure state. More... | |
bool | BLEstartMission |
Flag to signal BLE command state transition to mission state. More... | |
bool | hallEffectButton |
Flag to signal hall effect button interrupt. More... | |
Structure of FSM specific variables.
bool BLEgotoConfig |
Flag to signal BLE command state transition to configure state.
bool BLEgotoIdle |
Flag to signal BLE command state transition to idle state.
bool BLEstartMission |
Flag to signal BLE command state transition to mission state.
bool hallEffectButton |
Flag to signal hall effect button interrupt.
bool IDLEstateTimeout |
Flag to signal idle state transition to sleep state.
systemState_t nextState |
state enumeration instances to hold current state and nextState, respectively.
systemState_t state |
bool stateInitialized |
Flag to signal that current state is initialized.