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include
PhysicalObjects
wall.h
Go to the documentation of this file.
1
#ifndef WALL_H
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#define WALL_H
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#include <QJsonObject>
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#include <QGraphicsItem>
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#include <QRectF>
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#include <QPainter>
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#include <Box2D/Box2D.h>
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#include "
physicalobject.h
"
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#include "
world.h
"
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class
Wall
;
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PhysicalObject
*
wallFactory
(
World
*world,
const
QJsonObject &obj);
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class
Wall
:
public
PhysicalObject
,
public
QGraphicsItem
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{
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public
:
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explicit
Wall
(b2World *world, QList< QList< QPointF > > hulls, QPointF position = QPointF(0,0),
float
angle = 0);
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~Wall
();
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QRectF
boundingRect
()
const
;
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void
paint
(QPainter *painter,
const
QStyleOptionGraphicsItem *option, QWidget *widget);
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b2Body *
body
()
const
{
return
_body
; }
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QGraphicsItem *
item
()
const
{
return
const_cast<
Wall
*
>
(
this
); }
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private
:
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friend
PhysicalObject
*
wallFactory
(
World
*world,
const
QJsonObject &obj);
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void
ComputeBoundingRect
();
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private
:
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b2Body*
_body
;
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QRectF
_boundingRect
;
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};
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#endif // WALL_H
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