getHeight(float x, float y) const | GpuThesis::Terrain | |
getMaterial(unsigned int meshNumber) | GpuThesis::Terrain | [virtual] |
getMeshCount() | GpuThesis::Terrain | [virtual] |
getTexture() const | GpuThesis::Terrain | |
isLit() | GpuThesis::Terrain | [virtual] |
render(unsigned int meshNumber=0) | GpuThesis::Terrain | [virtual] |
setMaterial(const Material &material) | GpuThesis::Terrain | |
setPosition(const Math::Vector3d &position) | GpuThesis::Terrain | |
setRotationAngle(float angle) | GpuThesis::Terrain | |
setRotationAxis(const Math::Vector3d &rotationAxis) | GpuThesis::Terrain | |
Terrain(unsigned int width, unsigned int height, const std::string &texture, float amplitude, float frequency, float textureScale, float scale, bool useVBO=true) | GpuThesis::Terrain | |
transform() | GpuThesis::Terrain | [virtual] |