ChannelSelector(TextureContainer *container) | OpenGL::ChannelSelector | |
getContainer() const | OpenGL::TextureContainerAction | [inline, protected] |
handle(const std::vector< std::string > ¶meters) | Console::Action | [inline] |
run(const std::vector< std::string > ¶meters) | OpenGL::ChannelSelector | [virtual] |
setContainer(TextureContainer *container) | OpenGL::TextureContainerAction | [inline] |
TextureContainerAction(TextureContainer *container) | OpenGL::TextureContainerAction | [inline] |