activateDualChannels(Channel first, Channel second) | OpenGL::TextureContainer | |
activateSingleChannel(Channel channel) | OpenGL::TextureContainer | |
activateTexture(unsigned int textureNumber) | OpenGL::TextureContainer | |
activateTripleChannels(Channel first, Channel second, Channel third) | OpenGL::TextureContainer | |
ALPHA enum value | OpenGL::TextureContainer | |
BLUE enum value | OpenGL::TextureContainer | |
Channel enum name | OpenGL::TextureContainer | |
deactivateTexture(unsigned int textureNumber) | OpenGL::TextureContainer | |
dumpTexture(unsigned int textureNumber, Channel channel, std::ostream &output) | OpenGL::TextureContainer | |
getActiveHeight() const =0 | OpenGL::TextureContainer | [private, pure virtual] |
getActiveTarget() const =0 | OpenGL::TextureContainer | [private, pure virtual] |
getActiveWidth() const =0 | OpenGL::TextureContainer | [private, pure virtual] |
getHeight(unsigned int textureNumber) const =0 | OpenGL::TextureContainer | [private, pure virtual] |
getSmoothDisplay() | OpenGL::TextureContainer | [static] |
getTarget(unsigned int textureNumber) const =0 | OpenGL::TextureContainer | [private, pure virtual] |
getTextureCount() const | OpenGL::TextureContainer | |
getTextureId(unsigned int textureNumber) | OpenGL::TextureContainer | |
getWidth(unsigned int textureNumber) const =0 | OpenGL::TextureContainer | [private, pure virtual] |
GREEN enum value | OpenGL::TextureContainer | |
handleTextureActivation(unsigned int textureNumber)=0 | OpenGL::TextureContainer | [private, pure virtual] |
insertTexture(unsigned int textureId) | OpenGL::TextureContainer | [protected] |
isActive(unsigned int textureNumber) const | OpenGL::TextureContainer | |
isGridActive() const | OpenGL::TextureContainer | |
render() const | OpenGL::TextureContainer | |
setDescription(const std::string &description) | OpenGL::TextureContainer | |
setGridActive(bool gridActive) | OpenGL::TextureContainer | |
setGridColor(float red, float green, float blue) | OpenGL::TextureContainer | |
setRange(float minValue, float maxValue) | OpenGL::TextureContainer | |
setSeparatorColor(float red, float green, float blue) | OpenGL::TextureContainer | |
setSmoothDisplay(bool smoothDisplay) | OpenGL::TextureContainer | [static] |
setTextColor(float red, float green, float blue) | OpenGL::TextureContainer | |
TextureContainer(IoTextureSet *textureSet, unsigned int viewportX, unsigned int viewportY, unsigned int viewportWidth, unsigned int viewportHeight) | OpenGL::TextureContainer | |
TextureContainer(IoTextureSet *textureSet) | OpenGL::TextureContainer | |