CgOperation(unsigned int computationWidth, unsigned int computationHeight, CgProgram *interior, CgProgram *boundary=0, bool normalizedTexCoords=false) | OpenGL::CgOperation | |
compute(bool rtt=true) | OpenGL::CgOperation | |
executeBoundaryProgram() | OpenGL::Texture2dOperation | [private, virtual] |
executeInteriorProgram() | OpenGL::Texture2dOperation | [private, virtual] |
getComputationHeight() const | OpenGL::CgOperation | [protected] |
getComputationWidth() const | OpenGL::CgOperation | [protected] |
hasBoundaryProgram() const | OpenGL::CgOperation | [protected] |
hasNormalizedTexCoords() const | OpenGL::CgOperation | [protected] |
setOutputTexture(unsigned int texture) | OpenGL::CgOperation | |
setOutputTexture(unsigned int texture, unsigned int outputWidth, unsigned int outputHeight) | OpenGL::CgOperation | |
Texture2dOperation(unsigned int computationWidth, unsigned int computationHeight, CgProgram *interior, CgProgram *boundary, bool normalizedTexCoords=false) | OpenGL::Texture2dOperation | |
Texture2dOperation(unsigned int computationWidth, unsigned int computationHeight, CgProgram *interior, bool interiorOnly=false, bool normalizedTexCoords=false) | OpenGL::Texture2dOperation | |