Classes | |
class | Advection |
class | Diffusion |
class | ForceAdder |
class | Projection |
class | VorticityConfinement |
class | AdvectionImpl |
class | DiffusionImpl |
class | ProjectionImpl |
class | ForceAdderImpl |
class | VorticityConfinementImpl |
class | FluidFactory |
class | FluidFactoryImpl |
Enumerations | |
enum | BoundaryType { , DENSITY_OPEN, NEUMANN, VELOCITY_OPEN, VELOCITY_SMOOTH, VELOCITY_CONCRETE, VELOCITY_ROUGH, VELOCITY_WIND } |
Functions | |
std::auto_ptr< OpenGL::CgProgram > | createBoundaryProgram (BoundaryType boundaryType, OpenGL::Flat3dTextureSet *textures, bool slice) |
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Creates a boundary program with the given boundary type and texture set. Uses a slice or 3d boundary program.
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