#include <Fluid3dSolver.h>
Inheritance diagram for Fluid3dSolver::DiffusionImpl:
Public Member Functions | |
DiffusionImpl (OpenGL::Flat3dTextureSet *textures, unsigned int valueTexture, unsigned int tempTexture, BoundaryType boundaryType, bool slice) | |
DiffusionImpl (OpenGL::Flat3dTextureSet *textures, unsigned int valueTexture, BoundaryType boundaryType, bool slice) |
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Default constructor.
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Constructor where the temporary texture is created and added to the texture set.
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