CgOperation(unsigned int computationWidth, unsigned int computationHeight, CgProgram *interior, CgProgram *boundary=0, bool normalizedTexCoords=false) | OpenGL::CgOperation | |
compute(bool rtt=true) | OpenGL::CgOperation | |
executeBoundaryProgram()=0 | OpenGL::CgOperation | [private, pure virtual] |
executeInteriorProgram()=0 | OpenGL::CgOperation | [private, pure virtual] |
getComputationHeight() const | OpenGL::CgOperation | [protected] |
getComputationWidth() const | OpenGL::CgOperation | [protected] |
hasBoundaryProgram() const | OpenGL::CgOperation | [protected] |
hasNormalizedTexCoords() const | OpenGL::CgOperation | [protected] |
setOutputTexture(unsigned int texture) | OpenGL::CgOperation | |
setOutputTexture(unsigned int texture, unsigned int outputWidth, unsigned int outputHeight) | OpenGL::CgOperation |