OpenGL::TextureContainer Member List

This is the complete list of members for OpenGL::TextureContainer, including all inherited members.

activateDualChannels(Channel first, Channel second)OpenGL::TextureContainer
activateSingleChannel(Channel channel)OpenGL::TextureContainer
activateTexture(unsigned int textureNumber)OpenGL::TextureContainer
activateTripleChannels(Channel first, Channel second, Channel third)OpenGL::TextureContainer
ALPHA enum valueOpenGL::TextureContainer
BLUE enum valueOpenGL::TextureContainer
Channel enum nameOpenGL::TextureContainer
deactivateTexture(unsigned int textureNumber)OpenGL::TextureContainer
dumpTexture(unsigned int textureNumber, Channel channel, std::ostream &output)OpenGL::TextureContainer
getActiveHeight() const =0OpenGL::TextureContainer [private, pure virtual]
getActiveTarget() const =0OpenGL::TextureContainer [private, pure virtual]
getActiveWidth() const =0OpenGL::TextureContainer [private, pure virtual]
getHeight(unsigned int textureNumber) const =0OpenGL::TextureContainer [private, pure virtual]
getSmoothDisplay()OpenGL::TextureContainer [static]
getTarget(unsigned int textureNumber) const =0OpenGL::TextureContainer [private, pure virtual]
getTextureCount() const OpenGL::TextureContainer
getTextureId(unsigned int textureNumber)OpenGL::TextureContainer
getWidth(unsigned int textureNumber) const =0OpenGL::TextureContainer [private, pure virtual]
GREEN enum valueOpenGL::TextureContainer
handleTextureActivation(unsigned int textureNumber)=0OpenGL::TextureContainer [private, pure virtual]
insertTexture(unsigned int textureId)OpenGL::TextureContainer [protected]
isActive(unsigned int textureNumber) const OpenGL::TextureContainer
isGridActive() const OpenGL::TextureContainer
render() const OpenGL::TextureContainer
setDescription(const std::string &description)OpenGL::TextureContainer
setGridActive(bool gridActive)OpenGL::TextureContainer
setGridColor(float red, float green, float blue)OpenGL::TextureContainer
setRange(float minValue, float maxValue)OpenGL::TextureContainer
setSeparatorColor(float red, float green, float blue)OpenGL::TextureContainer
setSmoothDisplay(bool smoothDisplay)OpenGL::TextureContainer [static]
setTextColor(float red, float green, float blue)OpenGL::TextureContainer
TextureContainer(IoTextureSet *textureSet, unsigned int viewportX, unsigned int viewportY, unsigned int viewportWidth, unsigned int viewportHeight)OpenGL::TextureContainer
TextureContainer(IoTextureSet *textureSet)OpenGL::TextureContainer


Generated on Fri Jun 16 08:42:53 2006 for GPU Thesis by  doxygen 1.4.6-NO