Camera(Math::Vector3d pos) | OpenGL::Camera | |
getPosition() const | OpenGL::Camera | |
getViewDirection() const | OpenGL::Camera | |
move(float dist) | OpenGL::Camera | |
pitch(float angle, bool limitRotation=false) | OpenGL::Camera | |
strafe(float dist) | OpenGL::Camera | |
transform() const | OpenGL::Camera | |
up(float dist) | OpenGL::Camera | |
yaw(float angle) | OpenGL::Camera |