createAdvection(OpenGL::Flat3dTextureSet *textures, unsigned int velocityTexture, unsigned int valueTexture, BoundaryType boundaryType)=0 | Fluid3dSolver::FluidFactory | [pure virtual] |
createAdvection(OpenGL::Flat3dTextureSet *textures, unsigned int velocityTexture, unsigned int valueTexture, OpenGL::CgProgram *cgBoundary)=0 | Fluid3dSolver::FluidFactory | [pure virtual] |
createDiffusion(OpenGL::Flat3dTextureSet *textures, unsigned int valueTexture, unsigned int tempTexture, BoundaryType boundaryType)=0 | Fluid3dSolver::FluidFactory | [pure virtual] |
createDiffusion(OpenGL::Flat3dTextureSet *textures, unsigned int valueTexture, BoundaryType boundaryType)=0 | Fluid3dSolver::FluidFactory | [pure virtual] |
createForceAdder(OpenGL::Flat3dTextureSet *textures, unsigned int valueTexture, unsigned int forceTexture, BoundaryType boundaryType)=0 | Fluid3dSolver::FluidFactory | [pure virtual] |
createForceAdder(OpenGL::Flat3dTextureSet *textures, unsigned int valueTexture, unsigned int forceTexture, OpenGL::CgProgram *cgBoundary)=0 | Fluid3dSolver::FluidFactory | [pure virtual] |
createProjection(OpenGL::Flat3dTextureSet *textures, unsigned int velocityTexture, BoundaryType velocityBoundary)=0 | Fluid3dSolver::FluidFactory | [pure virtual] |
createProjection(OpenGL::Flat3dTextureSet *textures, unsigned int velocityTexture, OpenGL::CgProgram *cgVelocityBoundary)=0 | Fluid3dSolver::FluidFactory | [pure virtual] |
createVorticityConfinement(OpenGL::Flat3dTextureSet *textures, unsigned int velocityTexture, unsigned int velocityForceTexture, unsigned int vorticityTexture)=0 | Fluid3dSolver::FluidFactory | [pure virtual] |
createVorticityConfinement(OpenGL::Flat3dTextureSet *textures, unsigned int velocityTexture, unsigned int velocityForceTexture)=0 | Fluid3dSolver::FluidFactory | [pure virtual] |
isSliceSimulation() const =0 | Fluid3dSolver::FluidFactory | [pure virtual] |