#include <ParticleSystem.h>
Inheritance diagram for GpuThesis::ParticleSystemSlice:
Public Member Functions | |
ParticleSystemSlice (unsigned int numParticles, const std::string &particleSplat, float splatThreshold, OpenGL::Flat3dTextureSet *fluidSet, unsigned int fluidColors, unsigned int velocityTexture, float voxelSize, float domainScale, bool useVBO=true) |
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Constructs a particle system used to visualize the results from a slice fluid simulation. The particle velocities are determined by the fluid velocity texture, and the particle colors by the fluid color texture.
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