DiffusionImpl(OpenGL::Flat3dTextureSet *textures, unsigned int valueTexture, unsigned int tempTexture, BoundaryType boundaryType, bool slice) | Fluid3dSolver::DiffusionImpl | |
DiffusionImpl(OpenGL::Flat3dTextureSet *textures, unsigned int valueTexture, BoundaryType boundaryType, bool slice) | Fluid3dSolver::DiffusionImpl | |
run(float timestep) | Fluid3dSolver::Diffusion | |
setDiffusionRates(float r, float g, float b, float a) | Fluid3dSolver::Diffusion | |
setNumJacobiSteps(unsigned int numJacobiSteps) | Fluid3dSolver::Diffusion | |
setVoxelSize(float voxelSize) | Fluid3dSolver::Diffusion | |