getMaterial(unsigned int meshNumber) | GpuThesis::ModelObject | [virtual] |
getMeshCount() | GpuThesis::ModelObject | [virtual] |
isLit() | GpuThesis::ModelObject | [virtual] |
ModelObject(Geometry::Model *model, const EngineParameters::ModelObjectParams ¶ms) | GpuThesis::ModelObject | |
render(unsigned int meshNumber) | GpuThesis::ModelObject | [virtual] |
setAnchor(const Math::Vector3d &anchor) | GpuThesis::ModelObject | |
transform() | GpuThesis::ModelObject | [virtual] |