getMaterial(unsigned int meshNumber)=0 | GpuThesis::SceneObject | [pure virtual] |
getMeshCount()=0 | GpuThesis::SceneObject | [pure virtual] |
isLit()=0 | GpuThesis::SceneObject | [pure virtual] |
render(unsigned int meshNumber=0)=0 | GpuThesis::SceneObject | [pure virtual] |
transform()=0 | GpuThesis::SceneObject | [pure virtual] |