AdvectionImpl(OpenGL::Flat3dTextureSet *textures, unsigned int velocityTexture, unsigned int valueTexture, BoundaryType boundaryType, bool slice) | Fluid3dSolver::AdvectionImpl | |
AdvectionImpl(OpenGL::Flat3dTextureSet *textures, unsigned int velocityTexture, unsigned int valueTexture, OpenGL::CgProgram *cgBoundary, bool slice) | Fluid3dSolver::AdvectionImpl | |
run(float timestep) | Fluid3dSolver::Advection | |
setUniformAdvection(const Math::Vector3d &uniformAdvection) | Fluid3dSolver::Advection | |
setVoxelSize(float voxelSize) | Fluid3dSolver::Advection |