addSceneObject(SceneObject &sceneObject) | GpuThesis::Scene | |
compute() | GpuThesis::Scene | |
getDisplayLights() const | GpuThesis::Scene | |
getIoTextureSet() | GpuThesis::Scene | |
render(const OpenGL::Camera &cam) | GpuThesis::Scene | |
Scene(const std::vector< Light * > &lights, Fire3dSimulator *fireSimulation, bool slice) | GpuThesis::Scene | |
setDisplayLights(bool displayLights) | GpuThesis::Scene | |
setFireLocation(const Math::Vector3d &location) | GpuThesis::Scene | |
setFireScale(float scale) | GpuThesis::Scene | |
setGlobalAmbient(const Util::Color &globalAmbient) | GpuThesis::Scene |