Uses of Class
commandNetworking.Packet

Packages that use Packet
commandNetworking   
mediaplayer   
packets   
 

Uses of Packet in commandNetworking
 

Subclasses of Packet in commandNetworking
 class StringPacket
           
 class TestPacket
           
 

Methods in commandNetworking that return Packet
static Packet MessageListenerThread.DeserializeObject(byte[] byteArray)
          Decode an object and return it
 

Methods in commandNetworking with parameters of type Packet
 void Client.ProcessCommand(Packet command)
          Processes the ping packet only.
 void Server.ProcessCommand(Packet pck)
          Process ping packets only.
 void Client.Talk(Packet command)
          Sends a message to the server
 void Communicator.Talk(Packet command)
          Sends a message from the communicator Empty method to ensure it can be called, but all communicators may overwrite this method
 void Server.Talk(Packet pck)
           
 void Server.Talk(Packet command, int index)
          Sends a packet to a given client
 

Uses of Packet in mediaplayer
 

Methods in mediaplayer with parameters of type Packet
 void Main.ProcessCommand(Packet pck)
           
 void Main.sendCommand(Packet pck)
          Sends a packet.
 

Uses of Packet in packets
 

Subclasses of Packet in packets
 class EDLPacket
          this packs an arraylist of strings that represents an edl fil
 class FPSPacket
          this packet contains an fps
 class ListPacket
          contains a list clips generated from the clip recorder control
 class PlayPacket
           
 class TCPacket
          this packet contains time code to be set in the control suite