Learner-computer interaction
Giannakos, Michail; Sharma, Kshitij; Martinez-Maldonado, Roberto; Dillenbourg, Pierre; Rogers, Yvonne
Chapter
Accepted version
Åpne
Permanent lenke
https://hdl.handle.net/11250/2986553Utgivelsesdato
2018Metadata
Vis full innførselSamlinger
Originalversjon
10.1145/3240167.3240259Sammendrag
The theme of NordiCHI'18 is revisiting the life cycle. The theme life cycles broadly addresses changes within the field of HCI from a technical as well as a societal perspective. The landscape of technology design has changed and the three keynote speakers address some of the challenges we meet as interaction design researchers and practitioners: Hans Peter Brøndmo (Google[x]) tells about "moonshot thinking" in design of consumer robotics, Jeanette Blomberg (IBM Research) describes an anthropologist's take on AI at work, and Steven Jackson (Cornell University) talks about sustainability and repair. How can we understand the increasingly complex entanglements of use and design that change the design process life cycle? How may we rethink the old distinctions between design and use of interactive technologies? Critical reflection on the sustainability of digital artifacts challenges a narrow view of technology life cycles, both from a philosophical and an empirical perspective. How do we design for continued use? How do we design for different rhythms of use (every day vs. once a year)? How do we design for different time periods in the human life cycle (children, teens, adults, aging)? The temporality of use --- seen as smaller or larger rhythms and cycles --- can give new perspectives on HCI and interaction design as a responsible and value based activity. Thinking about life cycles foregrounds issues of temporality, permanence, and durability of HCI concepts, methods, tools, and artifacts. We need to discuss how the field changes and what we as a community consider to matter most when we look to the future.