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dc.contributor.authorGrassini, Simone
dc.contributor.authorLaumann, Karin
dc.contributor.authorDe Martin Topranin, Virginia
dc.contributor.authorThorp, Sebastian
dc.date.accessioned2021-11-04T11:49:49Z
dc.date.available2021-11-04T11:49:49Z
dc.date.created2021-10-27T19:12:03Z
dc.date.issued2021
dc.identifier.issn0014-0139
dc.identifier.urihttps://hdl.handle.net/11250/2827859
dc.description.abstractSome lines of evidence have shown that sensory input, especially related to vestibular and somatosensory stimulation, may reduce the symptoms related to simulator sickness and increase the sense of presence in VR. The present study aims at understanding how mechanical vibration and auditory stimulation can be used to improve user experience in the context of VR mediated by head-mounted displays. Four different groups comprising a total of 80 participants were tested under different conditions of sensory input (visual and vibration, visual-auditory, combined visual-auditory and vibratory, and visual only), during a VR roller-coaster experience. No significant differences in simulator sickness were found between the groups exposed to seat vibration and/or audio. However, sense of presence showed to be increased when vibratory stimuli were included. Post-hoc analyses showed that female users but not male ones, experienced an increase of sense of presence when vibratory stimulation was used. Practitioner summary: The study showed that including sound or vibration stimulation during VR experience does not reduce simulator sickness. However, sense of presence is promoted by vibratory stimulation. Post-hoc analyses showed that female users experienced an increase of sense of presence by vibratory stimulation, but not male ones.en_US
dc.language.isoengen_US
dc.publisherTaylor & Francisen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no*
dc.titleEvaluating the effect of multi-sensory stimulations on simulator sickness and sense of presence during HMD-mediated VR experienceen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.journalErgonomicsen_US
dc.identifier.doi10.1080/00140139.2021.1941279
dc.identifier.cristin1949074
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
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