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dc.contributor.authorJost, Patrick
dc.contributor.authorDivitini, Monica
dc.date.accessioned2021-10-12T07:28:55Z
dc.date.available2021-10-12T07:28:55Z
dc.date.created2021-10-11T17:08:27Z
dc.date.issued2021
dc.identifier.isbn978-3-030-88271-6
dc.identifier.urihttps://hdl.handle.net/11250/2789129
dc.description.abstractWith advancing digitalisation and the associated ubiquitous data processing, people face frequent privacy decisions. As personal data is often collected and processed in non-transparent ways, decision-making is tedious and regularly results in unthoughtful choices that resign privacy to comfort. Serious Games (SG) could be instrumentalised to raise awareness about privacy concerns and investigate how better privacy decisions can be encouraged. However, creating a SG that can research and promote better privacy choices while providing exciting gameplay requires carefully balanced game design. In this study, we interviewed 20 international experts in privacy, psychology, education, game studies, and interaction design to elicit design suggestions for analytic Serious Games that can be applied to research and improve privacy decision-making. With a mixed-method approach, we conducted a qualitative affordance analysis and quantified the findings to determine each expert groups’ perceptions of how to investigate and educate privacy decision-making with games while keeping an engaging experience for players. The findings suggest that privacy decision-making is best analysed by storytelling that extends to a real-world context and engages the player with curiosity. Decision-making investigation is suggested to either apply unobtrusive in-game monitoring with story-aligned character interrogation, switching to a meta-context or include personal data and devices from daily routines. Conclusively, design implications for analytic SG targeting privacy are synthesised from the experts’ suggestions.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.relation.ispartofJCSG 2021: Serious Games, Joint International Conference Proceedings
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.subjectSpilldesignen_US
dc.subjectGame Designen_US
dc.subjectSerious Gamesen_US
dc.subjectSerious Gamesen_US
dc.subjectDatateknologi og utdanningen_US
dc.subjectICT and educationen_US
dc.titleDesigning Analytic Serious Games: An Expert Affordance View on Privacy Decision-Makingen_US
dc.typeChapteren_US
dc.description.versionpublishedVersionen_US
dc.subject.nsiVDP::Systemutvikling og -arbeid: 426en_US
dc.subject.nsiVDP::System development and design: 426en_US
dc.subject.nsiVDP::Systemutvikling og -arbeid: 426en_US
dc.subject.nsiVDP::System development and design: 426en_US
dc.source.pagenumber3-19en_US
dc.identifier.doi10.1007/978-3-030-88272-3_1
dc.identifier.cristin1945014
dc.relation.projectNorges forskningsråd: 270969en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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