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dc.contributor.advisorMahan, Karina
dc.contributor.authorRømo Vilde
dc.date.accessioned2021-09-28T17:49:06Z
dc.date.available2021-09-28T17:49:06Z
dc.date.issued2021
dc.identifierno.ntnu:inspera:79581036:45610997
dc.identifier.urihttps://hdl.handle.net/11250/2785022
dc.descriptionFull text not available
dc.description.abstract
dc.description.abstractBoard games as an educational tool has been argued to increase motivation and oral participation in the ESL classroom. However, the research is limited in a Norwegian context. This study aims to find the characteristics of how a board game is used in a Norwegian ESL classroom and investigate the teacher's view on her experiences with this. The study is based on an observation of a 4th grade ESL class and an interview of its ESL teacher. The results suggested that the board game to be a positive addition to language learning through motivated pupils that spoke a lot of English, as well as creating a space for implicit learning. However, the observation indicated that pupils seemed to be affected by the competition aspect and negatively compared themselves with their peers. This research aims to understand how board games are taught in a Norwegian ESL classroom, and how these practices can be improved. This research my serve as a starting point to create more knowledge of what board games could contribute to the ESL classroom in Norway.
dc.languageeng
dc.publisherNTNU
dc.titleBoard games in a Norwegian ESL classroom
dc.typeBachelor thesis


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