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dc.contributor.authorPapavlasopoulou, Sofia
dc.contributor.authorGiannakos, Michail
dc.date.accessioned2021-01-05T13:41:09Z
dc.date.available2021-01-05T13:41:09Z
dc.date.created2021-01-04T15:42:23Z
dc.date.issued2020
dc.identifier.issn2196-4963
dc.identifier.urihttps://hdl.handle.net/11250/2721533
dc.description.abstractMaking has received growing interest in formal and informal learning environments. However, there is an acute need to investigate and get a deep understanding of the characteristics of making-based coding activities for children and how to appropriately design them. Over 3 years, we conducted empirical studies to investigate children’s learning experience during making-based coding workshops, in which children used a block-based programming environment (i.e., Scratch) and collaboratively created a socially meaningful artifact (i.e., a game). This chapter aims to illustrate and discuss the learning design, using the ADDIE instructional model, and lessons learned based on a making-based coding workshop in Norway, named Kodeløypa.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.titleLooking at the Design of Making-Based Coding Activities Through the Lens of the ADDIE Modelen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionacceptedVersionen_US
dc.source.journalLecture Notes in Educational Technologyen_US
dc.identifier.doi10.1007/978-981-15-6747-6_8
dc.identifier.cristin1865044
dc.relation.projectEC/H2020/787476en_US
dc.description.localcode© Springer Nature Singapore Pte Ltd. 2020. This is a post-peer-review, pre-copyedit version of an article. The final authenticated version is available online at: DOI: 10.1007/978-981-15-6747-6_8en_US
cristin.ispublishedtrue
cristin.fulltextpostprint
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