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dc.contributor.advisorWang, Alf Ingenb_NO
dc.contributor.advisorAlsos, Ole Andreasnb_NO
dc.contributor.advisorHusøy, Kristoffernb_NO
dc.contributor.authorLudvigsen, Mariusnb_NO
dc.contributor.authorWallervand, Christiannb_NO
dc.date.accessioned2014-12-19T13:39:07Z
dc.date.available2014-12-19T13:39:07Z
dc.date.created2012-11-08nb_NO
dc.date.issued2012nb_NO
dc.identifier566274nb_NO
dc.identifierntnudaim:7344nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/252990
dc.description.abstractSerious games and its related fields have lately received a lot of interest due to their potential for training and education. Serious games can be defined as (digital) games that are used for reasons other than entertainment. Gamification can be related to serious games and can be defined as the process of game-thinking and game mechanics to engage users and solve problems.The initiator of this project was ABB. ABB delivers a process control system used to control the processes of an oil production facility. One of these processes is separating oil and gas from water. A simulator of this separation process was developed and then implemented into HawkEye, a prototype of the existing process control system. We have worked with ABB to gamify the implemented separation process using different game mechanics to discover whether gamification can be used to improve a process operator's skills, understanding, and motivation. In a process control system, the process at hand has the highest priority due to its severity, which means that the gamified elements have to be subtle.The implemented separation process was tested on two groups consisting of ten people each, most of them students. The two groups carried out the separation process twice, one time without the gamified elements and one time with the gamified elements. The difference between the two groups was in which order they did the separation process.After the experiment, data was gathered from the implemented system, and also from a survey, a quiz and interviews that we conducted. These data were analysed to determine if the gamified separation process yielded better results than the non-gamified separation process. Results from the experiments showed that there was no improvement in the participants' skill or understanding because of gamification, but that the gamified elements had a positive effect on both groups' motivation.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaim:7344no_NO
dc.subjectMTDT datateknikkno_NO
dc.subjectSpillteknologino_NO
dc.titleGamifying an Oil-Gas-Water Separation Process in a Process Control System to Improve Operators' Motivation, Skills, and Process Understandingnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber132nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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