dc.contributor.advisor | Hallgren, Torbjørn | nb_NO |
dc.contributor.advisor | Lunde, Christer | nb_NO |
dc.contributor.advisor | Skjermo, Jo | nb_NO |
dc.contributor.author | Kristiansen, Magnus Ravndal | nb_NO |
dc.date.accessioned | 2014-12-19T13:37:02Z | |
dc.date.available | 2014-12-19T13:37:02Z | |
dc.date.created | 2011-05-24 | nb_NO |
dc.date.issued | 2010 | nb_NO |
dc.identifier | 418957 | nb_NO |
dc.identifier | ntnudaim:5379 | nb_NO |
dc.identifier.uri | http://hdl.handle.net/11250/252392 | |
dc.description.abstract | Embedded systems with advanced graphics capabilities are becoming a part of everyday life. The capabilities of these systems are limited compared to personal computers, and can be difficult to adapt to for new developers. We design and create a tutorial to ease and speed the transition from deskop to device. The tutorial will demonstrate common pitfalls and important techniques. It will also include code examples demonstrating these issues. The result almost fully satisfies the requirements, providing a cross-platform tutorial for developers both with and without access to actual embedded systems. | nb_NO |
dc.language | eng | nb_NO |
dc.publisher | Institutt for datateknikk og informasjonsvitenskap | nb_NO |
dc.subject | ntnudaim:5379 | no_NO |
dc.subject | SIF2 datateknikk | no_NO |
dc.subject | Komplekse datasystemer | no_NO |
dc.title | Important differences in embedded graphics programming: A guide for desktop programmers | nb_NO |
dc.type | Master thesis | nb_NO |
dc.source.pagenumber | 28 | nb_NO |
dc.contributor.department | Norges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskap | nb_NO |