Important differences in embedded graphics programming: A guide for desktop programmers
Master thesis
Permanent lenke
http://hdl.handle.net/11250/252392Utgivelsesdato
2010Metadata
Vis full innførselSamlinger
Sammendrag
Embedded systems with advanced graphics capabilities are becoming a part of everyday life. The capabilities of these systems are limited compared to personal computers, and can be difficult to adapt to for new developers. We design and create a tutorial to ease and speed the transition from deskop to device. The tutorial will demonstrate common pitfalls and important techniques. It will also include code examples demonstrating these issues. The result almost fully satisfies the requirements, providing a cross-platform tutorial for developers both with and without access to actual embedded systems.