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dc.contributor.advisorWang, Alf Inge
dc.contributor.authorLindkjølen, Pia
dc.contributor.authorSteffensen, Kathrine
dc.date.accessioned2016-09-07T14:00:47Z
dc.date.available2016-09-07T14:00:47Z
dc.date.created2016-06-01
dc.date.issued2016
dc.identifierntnudaim:13961
dc.identifier.urihttp://hdl.handle.net/11250/2405137
dc.description.abstractThis thesis is the result of a project exploring the potential of a game based approach to teach secondary school pupils personal finance. It describes the design, development and testing of a web-based game prototype. It has been tested through controlled observations and distribution of the game with an accompanying evaluation questionnaire. The design of the game is founded on: The current personal finance curriculum of 8th-10th grade, information gathered through interviews with professionals working with either finance, education or both, a preliminary questionnaire answered by the target group and a literature review. The game was developed using the JavaScript framework Meteor. The objective of the game is to set up a budget for an adult and play through a month of expenses while keeping within the budget. The prototype was tested in four different research contexts: At Kodeklubben Trondheim, at Rosenborg school, in a Skype session and through a distributed game link and questionnaire. Through the testing of the prototype and the results of the preliminary research, we conclude that there is a clear potential in using game-based learning in an educational setting. There is, however, both a need to investigate further and a potential to expand the prototype into a more extensive game.
dc.languageeng
dc.publisherNTNU
dc.subjectInformatikk, Programvaresystemer
dc.titleTeaching teenagers economy through game based learning
dc.typeMaster thesis
dc.source.pagenumber151


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