dc.contributor.advisor | Nowostawski, Mariusz | |
dc.contributor.author | Fuglestad, Bjørn Nødland | |
dc.contributor.author | Hillestad, Bendik Kiste | |
dc.contributor.author | Stenshagen, Per-Arne Waaler | |
dc.date.accessioned | 2016-08-23T09:58:45Z | |
dc.date.available | 2016-08-23T09:58:45Z | |
dc.date.issued | 2016-08-23 | |
dc.identifier.uri | http://hdl.handle.net/11250/2401007 | |
dc.description.abstract | noMemory is a project to create a strategy game in Unreal Engine 4. In this game, you control one or more heroes and units, and battle against another human player locally, or against an Artificial Intelligence. This thesis will go through this game from its inception as an idea, through its implementation, and conclude with our thoughts on the result and the journey there. | nb_NO |
dc.description.abstract | noMemory er et prosjekt for å lage et strategi spill i Unreal Engine 4. I dette spillet kontrollerer du én eller flere helter og enheter mot en annen spiller lokalt, eller mot kunstig intelligens. Denne avhandlingen vil gå gjennom dette spillet fra sin fødsel som en idé, gjennom dens implementasjon, og konkludere i våre tanker om resultatet og ferden der. | nb_NO |
dc.language.iso | eng | nb_NO |
dc.subject | Spill | nb_NO |
dc.subject | Programmering | nb_NO |
dc.subject | Strategi | nb_NO |
dc.subject | Tur-basert | nb_NO |
dc.subject | Latex | nb_NO |
dc.subject | C++ | nb_NO |
dc.subject | Blueprint | nb_NO |
dc.subject | Unreal Engine | nb_NO |
dc.subject | aIMT | nb_NO |
dc.subject | game | nb_NO |
dc.subject | Programming | nb_NO |
dc.subject | strategy | nb_NO |
dc.subject | Turn-Based | nb_NO |
dc.title | noMemory | nb_NO |
dc.type | Bachelor thesis | nb_NO |
dc.subject.nsi | VDP::Mathematics and natural science: 400::Information and communication science: 420::Theoretical computer science, programming languages and programming theory: 421 | nb_NO |
dc.source.pagenumber | 370 | nb_NO |