Social Game-based Classroom Applications
Master thesis
Permanent lenke
http://hdl.handle.net/11250/2352345Utgivelsesdato
2015Metadata
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Sammendrag
The goal of this research was to explore how game modes that are based on reaction and completeness affect players enjoyment, learning, engagement, concentration, motivation, emotional involvement and social experience. It also discusses which one of the game modes had the greatest impact on these properties.
To explore these game modes, a functional prototype of a quiz game called "Quiz-a-tron" was developed. After testing the game modes on students the results where summarized and analyzed.
This thesis also briefly discuss the process of using HTML5, Node.js, Socket.IO, Express.js, JavaScript, and other state of the art technology for creating knowledge-based games.