5#include "CoreMinimal.h"
6#include "GameFramework/SaveGame.h"
7#include "Kismet/GameplayStatics.h"
9#include "SaveLevel.generated.h"
26 UClass* Class =
nullptr;;
34 TArray<uint8> ByteData;
47 UPROPERTY(VisibleAnywhere, Category = Basic)
50 UPROPERTY(VisibleAnywhere, Category = Basic)
54 TArray<FActorData> SavedActors;
Handles what data is saved in the .sav files.
Definition: SaveLevel.h:42
Struct holding all Data needed from an Actor.
Definition: SaveLevel.h:16