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DeskSim v2 0.1
Train simulator prototype created for Lokførerskolen
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▼ Simulatorutvikling | |
▼ DeskSimV2 | |
▼ Source | |
▼ DeskSimV2 | |
▼ Editor | |
▼ UI | |
DraggedObject.h | |
EditorHUD.h | |
EditorWidget.h | |
MainMenuWidget.h | |
ObjectWidget.h | |
PauseMenu.h | |
PopUpWidget.h | |
ScenarioWidget.h | |
settings.h | |
TopBar.h | |
TrainDMI.h | |
WidgetDragDropOperation.h | |
ClickableObjectComponent.h | |
EditorController.h | |
EditorObject.h | |
TransformWidgetComponent.h | |
▼ GameModes | |
DesksimGameInstance.h | Gameinstance class containing some global info |
EditorGameMode.h | |
GameplayGameModeBase.h | |
MyGameModeBase.h | |
▼ OtherObjects | |
BasicStaticObject.h | |
▼ SaveGame | |
IsSaveableInterface.h | |
SaveLevel.cpp | Handles what Data that is stored in the save files as well as its default values |
SaveLevel.h | |
SaveManager.cpp | Handles and Manages saving and loading Data from the Scene and stored .sav files |
SaveManager.h | |
▼ Signals | |
BasicSignal.h | |
CentralSignalController.h | |
TrainSignalTriggerBox.h | |
TrainStatusTriggerBox.h | |
TrainTriggerBox.h | |
▼ Trains | |
Drone.h | |
SplineActor.cpp | A component for placing static meshes along a spline |
SplineActor.h | A component for placing static meshes along a spline |
Train.h | |
Wagon.h | |
▼ UI | |
LoginWidget.h | |
DeskSimV2.h |