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| ATrain () |
| Constructor for AMyPawn class. More...
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virtual void | Tick (float DeltaTime) override |
| Called every frame. More...
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virtual void | SetupPlayerInputComponent (class UInputComponent *PlayerInputComponent) override |
| Called to bind functionality to input. More...
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bool | HasWagonsChanged () |
| Checks if the number of wagons is different than the last timem the function was run. More...
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void | AddOrRemoveWagonActors () |
| Adds a new, or alredy existing wagon objets to a list .
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float | GetSpeed () |
| Accessor function for retrieving the train speed. More...
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void | TrainControl (float DeltaTime) |
| Updates train speed from input. More...
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void | UpdateTrain (float DeltaTime) |
| Updates train position based on speed. More...
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void | UpdateWagons (float DeltaTime) |
| .Updates the train wagons in realtime during a simulation More...
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void | UpdateWagonEditor () |
| Handles the updating of the wagons in editor mode, including snapping to back of train.
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void | SwitchToDrone () |
| Switches to drone mode.
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void | AccelerateAxis (float AxisValue) |
| Updates the train acceleration based on raw input. More...
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void | BreakAxis (float AxisValue) |
| Updates the train break force based on wasd input. More...
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void | UpdateText () |
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FVector | GetPosition () |
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FVector | GetRotation () |
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ASplineActor * | GetNearestRailwaySplineComponent () |
| Locates the USplineComponent object nearest the location of a given vector in world space. More...
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void | SetPause () |
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void | ShowDMI () |
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float | Velocity |
| The velocity of the train.
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UStaticMeshComponent * | TrainComponent |
| Train when drive mode.
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UStaticMeshSocket * | TrainSocket |
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ASplineActor * | OurSplineActor |
| The spline track for the train.
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UCameraComponent * | OurCamera |
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TArray< AWagon * > | WagonActors |
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FName | ID |
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FVector | LastPosition |
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float | TimesinceUpdate |
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float | Speed = 0.0f |
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FTimerHandle | TextTimerHandle |
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float | Acceleration |
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float | BreakForce |
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float | AxisAcceleration |
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float | AxisBreakForce |
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float | AccelerationStrength = 200.0f |
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float | BrakingStrength = 200.0f |
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float | MaxAcceleration = 200.f |
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float | MaxBreakForce = 200.f |
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float | DistanceAlongSpline |
| The increasing distance of the train along the spline.
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bool | bEmergencyStop = false |
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bool | bEditorMode |
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int | OldWagonCount |
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FVector | TotalWagonOffset |
| The total offset a new wagon will begin at position.
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AEditorHUD * | HUD |
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virtual void | BeginPlay () override |
| Starts the Scene.
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◆ ATrain()
Constructor for AMyPawn class.
- Returns
◆ AccelerateAxis()
void ATrain::AccelerateAxis |
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float |
AxisValue | ) |
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Updates the train acceleration based on raw input.
- Parameters
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AxisValue | - Raw input from flightstick |
◆ BreakAxis()
void ATrain::BreakAxis |
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float |
AxisValue | ) |
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Updates the train break force based on wasd input.
- Parameters
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AxisValue | - Raw input from flightstick |
◆ GetNearestRailwaySplineComponent()
Locates the USplineComponent object nearest the location of a given vector in world space.
- Returns
- Returns a pointer to the relevant USplineComponent if any
◆ GetSpeed()
float ATrain::GetSpeed |
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Accessor function for retrieving the train speed.
Return the speed of the train.
- Returns
- Speed - Stored speed of the train updated every Tick.
◆ HasWagonsChanged()
bool ATrain::HasWagonsChanged |
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Checks if the number of wagons is different than the last timem the function was run.
- Returns
◆ SetupPlayerInputComponent()
void ATrain::SetupPlayerInputComponent |
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class UInputComponent * |
PlayerInputComponent | ) |
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overridevirtual |
Called to bind functionality to input.
- Parameters
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PlayerInputComponent | - Used to bind functionality to input |
◆ Tick()
void ATrain::Tick |
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float |
DeltaTime | ) |
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overridevirtual |
Called every frame.
- Parameters
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◆ TrainControl()
void ATrain::TrainControl |
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float |
DeltaTime | ) |
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Updates train speed from input.
- Parameters
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◆ UpdateTrain()
void ATrain::UpdateTrain |
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float |
DeltaTime | ) |
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Updates train position based on speed.
- Parameters
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◆ UpdateWagons()
void ATrain::UpdateWagons |
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float |
DeltaTime | ) |
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.Updates the train wagons in realtime during a simulation
- Parameters
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The documentation for this class was generated from the following files: