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virtual void | Tick (float DeltaTime) override |
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template<const EToolMode NewToolMode> |
void | SetToolMode () |
| Sets the current mode to the given tool mode.
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void | DeleteSelectedObject () |
| Deletes the selected objects and resets the gizmo.
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float | MaxMoveSpeed = 5000.0f |
| The maximum allowed move speed of the camera.
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float | Acceleration = 6000.0f |
| The acceleration of the camera.
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float | Deceleration = 10000.0f |
| The deceleration of the camera.
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float | LookSensistivity = 1.0f |
| The sensitivity scale of the camera mouse movement.
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EToolMode | ToolMode = EToolMode::Translation |
| The current mode of the transformation tool. Default is translation.
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virtual void | BeginPlay () override |
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virtual void | SetupPlayerInputComponent (class UInputComponent *PlayerInputComponent) override |
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USceneComponent * | RootSceneComponent |
| The root of the editor controller.
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USceneComponent * | GizmoComponent |
| A component holding all gizmo meshes.
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APlayerController * | PC |
| The current player controller.
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class UFloatingPawnMovement * | PawnMovement |
| The floating pawn movement component in charge of drone movement.
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class UCameraComponent * | Camera |
| Camera component.
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UStaticMeshComponent * | ArrowX |
| The mesh of the gizmo arrow for the X-axis (red)
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UStaticMeshComponent * | ArrowY |
| The mesh of the gizmo arrow for the Y-axis (green)
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UStaticMeshComponent * | ArrowZ |
| The mesh of the gizmo arrow for the Z-axis (blue)
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UStaticMeshComponent * | PlaneXY |
| The mesh of the gizmo for the XY-plane (red-green)
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UStaticMeshComponent * | DiscZ |
| The mesh of gizmo disc for the rotation around the Z-axis.
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The documentation for this class was generated from the following files: