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| ASaveManager () |
| Sets Default Values.
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virtual void | Tick (float DeltaTime) override |
| Called every frame on this Actor. More...
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void | SaveGame () |
| Goes through all actors in the scene and saves relevent data specified in SaveLevel.h.
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void | LoadGame () |
| Loads Data from a .sav file and fills it into the correct Actors in the scene.
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virtual void | BeginPlay () override |
| Called when the game starts or when spawned.
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AActor * | FindActorByName (FName Name) |
| Finds Actor in Scene with name and returns the a pointer to the Actor if it is found. More...
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FString | LevelName |
| Current name of the .uasset file for level.
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uint32 | UserIndex |
| Index of the user that is currently logged in (Used in SaveGame and LoadGame)
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◆ FindActorByName()
AActor * ASaveManager::FindActorByName |
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FName |
name | ) |
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protected |
Finds Actor in Scene with name and returns the a pointer to the Actor if it is found.
Else it will return a NULL
@PARAM name - Name of the Actor you wish to find in scene
- Returns
- - A pointer to Actor found with name
◆ Tick()
void ASaveManager::Tick |
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float |
DeltaTime | ) |
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overridevirtual |
Called every frame on this Actor.
@PARAM DeltaTime - Game time elapsed during last frame modified by the time dilation
The documentation for this class was generated from the following files: