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void | OnConstruction (const FTransform &Transform) override |
| Called on construction of class, generates a mesh for each point in the spline. More...
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virtual void | Tick (float DeltaTime) override |
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USplineComponent * | SplineComponent |
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UStaticMesh * | RailwayMesh |
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UStaticMesh * | BufferStopStartMesh |
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UStaticMesh * | BufferStopEndMesh |
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TEnumAsByte< ESplineMeshAxis::Type > | ForwardAxis |
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int | DistanceBetweenSplinePoints |
| The number of meshes between each generated splinepoint.
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float | MaxHeightAllowed |
| The maximum change of height allowed along the spline.
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float | MaxAngleAllowed |
| The maximum change of angle allowed along the spline.
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bool | bTrackTooSteep |
| True if the track changes in height more than allowed.
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bool | bTrackTooWinding |
| True if the track changes in angle more than allowed.
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virtual void | BeginPlay () override |
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◆ OnConstruction()
void ASplineActor::OnConstruction |
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const FTransform & |
Transform | ) |
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override |
Called on construction of class, generates a mesh for each point in the spline.
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The documentation for this class was generated from the following files: