5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include <DeskSimV2/SaveGame/IsSaveableInterface.h>
8#include "BasicStaticObject.generated.h"
19 UPROPERTY(EditDefaultsOnly, Category =
"Static Mesh")
20 UStaticMeshComponent* VisualMesh;
24 virtual void BeginPlay()
override;
28 virtual void Tick(
float DeltaTime)
override;
Definition: BasicStaticObject.h:12
Definition: IsSaveableInterface.h:20