5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include "SaveManager.generated.h"
16 virtual void BeginPlay()
override;
23 virtual void Tick(
float DeltaTime)
override;
31 AActor* FindActorByName(FName Name);
Definition: SaveManager.h:11
uint32 UserIndex
Index of the user that is currently logged in (Used in SaveGame and LoadGame)
Definition: SaveManager.h:32
FString LevelName
Current name of the .uasset file for level.
Definition: SaveManager.h:30