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java.lang.Objecteditor.StorageHandler
public class StorageHandler
Handles network connection and storage of objects to harddrive.
Method Summary | |
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void |
deleteEnemyNPC(int npcId)
Sends EnemyNPCid to database for deletion. |
void |
deleteFriendlyNPC(int npcId)
Sends FriendlyNPCid to database for deletion. |
void |
deleteQuestion(int questionId)
Deletes question from database with questionId |
void |
deleteStaticObject(int objId)
Sends StaticObjectid to database for deletion. |
static StorageHandler |
getInstance()
Returns the singleton of the StorageHandler class |
void |
getMessage(shared.network.messages.Message msg)
|
static void |
initialize(ModelUpdater listener)
Initializes the StorageHandler singleton |
void |
loadWorldFromHarddrive(java.lang.String filePath)
Loads kingdom from a file. |
void |
loadZoneTemplate(java.lang.String templateName)
Sends a message to the database, requesting a Zone template with the given name. |
void |
lostConnection()
|
void |
newENPC(shared.models.EnemyNPC npc)
Sends a new EnemyNPC object to the Database for insertion. |
void |
newFNPC(shared.models.FriendlyNPC npc)
Sends a new FriendlyNPC object to the Database for insertion. |
void |
newQuestion(shared.models.Question question)
Sends a new Question to Database for insertion. |
void |
newStaticObject(shared.models.StaticObject obj)
Sends a new StaticObject to the database for insertion. |
void |
reconnectToDB()
Tries to reconnect to the Database Server. |
void |
requestAllEnemyNPC()
Sends a request to the Database for all EnemyNPCs. |
void |
requestAllFriendlyNPC()
Sends a request to the Database for all FriendlyNPCs. |
void |
requestAllKingdomNames()
Sends a request to the Database for all Kingdom names. |
void |
requestAllPlayerNames()
Sends a request to the Database for all Player names. |
void |
requestAllQuestions()
Sends a request to the Database for all Questions. |
void |
requestAllStaticObject()
Sends a request to the Database for all Static objects. |
void |
requestAllThemeTopics()
Sends a request to the Database for all Theme topics. |
void |
requestAllZoneTemplateNames()
Sends a request to the Database for all Zone Templates. |
void |
requestKingdom(java.lang.String kingdomName)
Sends a request to the Database for a kingdom with the given name. |
void |
saveKingdom(java.lang.String kingdomName,
java.lang.String subjectName,
int kingdomId,
java.util.HashMap<java.lang.String,shared.models.Zone> zoneList,
java.lang.String zoneName,
java.util.ArrayList<java.lang.String> playerAccessList)
Sends a message containing the kingdom for saving in the database. |
void |
saveTemplate(java.lang.String templateName,
shared.models.Zone zone)
Sends a message with a Zone template and name for saving in database. |
boolean |
saveWorldToHarddrive(java.lang.String kingdomName,
java.lang.String subjectName,
int kingdomId,
java.util.HashMap<java.lang.String,shared.models.Zone> zoneList,
java.lang.String zoneName,
java.util.ArrayList<java.lang.String> playerAccessList)
Stores a kingdom on the Harddrive as a serializable object. |
void |
updateEnemyNPC(shared.models.EnemyNPC npc)
Sends an existing EnemyNPC to the Database for updating. |
void |
updateFriendlyNPC(shared.models.FriendlyNPC npc)
Sends a existing FriendlyNPC to the Database for updating. |
void |
updateQuestion(shared.models.Question question)
Updates existing question in Database. |
void |
updateStaticObject(shared.models.StaticObject obj)
Sends an existing StaticObject to the Database for updating. |
Methods inherited from class java.lang.Object |
---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public static StorageHandler getInstance()
public static void initialize(ModelUpdater listener)
listener
- - ModelUpdater, StorageHandler receives updates from database that are forwarded to the ModelUpdater.public void reconnectToDB()
public void newENPC(shared.models.EnemyNPC npc)
npc
- public void newFNPC(shared.models.FriendlyNPC npc)
npc
- public void newStaticObject(shared.models.StaticObject obj)
obj
- public void updateEnemyNPC(shared.models.EnemyNPC npc)
npc
- public void updateFriendlyNPC(shared.models.FriendlyNPC npc)
npc
- public void updateStaticObject(shared.models.StaticObject obj)
obj
- public void deleteEnemyNPC(int npcId)
npcId
- public void deleteFriendlyNPC(int npcId)
npcId
- public void deleteStaticObject(int objId)
objId
- public void newQuestion(shared.models.Question question)
question
- public void updateQuestion(shared.models.Question question)
question
- public void deleteQuestion(int questionId)
questionId
- public void requestAllThemeTopics()
public void requestAllEnemyNPC()
public void requestAllFriendlyNPC()
public void requestAllStaticObject()
public void requestAllQuestions()
public void requestAllKingdomNames()
public void requestAllPlayerNames()
public void requestAllZoneTemplateNames()
public void requestKingdom(java.lang.String kingdomName)
kingdomName
- public void loadZoneTemplate(java.lang.String templateName)
templateName
- public void saveKingdom(java.lang.String kingdomName, java.lang.String subjectName, int kingdomId, java.util.HashMap<java.lang.String,shared.models.Zone> zoneList, java.lang.String zoneName, java.util.ArrayList<java.lang.String> playerAccessList)
kingdomName
- subjectName
- kingdomId
- zoneList
- zoneName
- playerAccessList
- public void saveTemplate(java.lang.String templateName, shared.models.Zone zone)
templateName
- zone
- public void getMessage(shared.network.messages.Message msg)
getMessage
in interface shared.network.MessageHandler
public boolean saveWorldToHarddrive(java.lang.String kingdomName, java.lang.String subjectName, int kingdomId, java.util.HashMap<java.lang.String,shared.models.Zone> zoneList, java.lang.String zoneName, java.util.ArrayList<java.lang.String> playerAccessList)
kingdomName
- subjectName
- kingdomId
- zoneList
- zoneName
- playerAccessList
-
public void loadWorldFromHarddrive(java.lang.String filePath)
filePath
- Path to the kingdom file.public void lostConnection()
lostConnection
in interface shared.network.MessageHandler
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