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F

findIdString(String) - Method in class server.testmodules.PingTest
Since the messages in this test only consist of the id and the end character, the id string is simply the message.
findIdString(String) - Method in class server.testmodules.TestModule
Finds the id of a message.
findIdString(String) - Method in class server.testmodules.TransferSpeedTest
Extracts the id from the message by removing the x's and the '!'
findPlayer(SocketWrapper) - Method in class server.framework.models.AbstractServer
Returns the player owning the specified SocketWrapper object.
findPowerup(String, int, int) - Method in class client.brickblock.fwimpl.BBBoard
Removes a PowerUp object from the board at the specified position.
fireBoardChanged() - Method in class client.framework.views.GameView
Called whenever a change to the game board has been detected.
fireChangeSettingsSelected() - Method in class client.framework.models.AbstractGame
Method called when the user selects "Change settings" in the game lobby.
fireEventOccured(AbstractPlayer) - Method in class server.brickblock.fwimpl.BBEventHandler
Not implemented.
fireEventOccured(BBPlayer, Event, Object[]) - Method in class server.brickblock.fwimpl.BBEventHandler
Called when a game related event has occurred.
fireEventOccured(P, Event, Object[]) - Method in interface server.framework.threads.EventHandler
Method that should be called whenever an external game event occurs.
fireForceMove(AbstractPlayer, int[]) - Method in class client.brickblock.fwimpl.BrickBlock
Called when the local player "force moves" (pushes) another player.
fireHitTrap() - Method in class client.framework.models.AbstractGame
Method called when the local player scores.
fireMessagesChanged(String, boolean) - Method in class client.framework.models.AbstractGame
Method fired when the list of messages is updated.
firePlayerListChanged() - Method in class client.framework.models.AbstractGame
Called when the contents of the player list have changed, e.g. because of changed score or added or removed players.
firePlayerListChanged(AbstractSession) - Method in class server.framework.models.AbstractServer
Called when the player list has changed.
firePlayerListChanged() - Method in class server.framework.models.AbstractSession
Called when the player list has changed, e.g. because a player has scored.
firePlayerListUpdated() - Method in class server.framework.gui.PlayerPanel
When a new player connects to the session, a player disconnects, a change in score occurs, or teams are enabled/disabled (i.e.
firePlayerListUpdated() - Method in class server.framework.gui.SessionPanel
The player list has changed and the PlayerPanel is notified so that the updated information is displayed.
firePlayerReady(AbstractPlayer, String) - Method in class client.framework.models.AbstractGame
Method called when one of the players has signalled that he is ready or not ready.
firePositionReceived(AbstractPlayer, String[]) - Method in class server.framework.models.AbstractSession
Called when a position is received from one of the session's players.
firePowerupAdded(Powerup) - Method in class server.brickblock.fwimpl.BBEventHandler
Called when a power up object has been generated.
firePowerupPickedUp(Powerup) - Method in class client.brickblock.fwimpl.BrickBlock
Called when the local player picks up a power up.
firePowerupRemoved(Powerup) - Method in class server.brickblock.fwimpl.BBEventHandler
Called when a power up object has been removed.
fireReadySelected() - Method in class client.framework.models.AbstractGame
Method called when the user selects "Ready" in the game lobby.
fireReturnToGameSelected() - Method in class client.framework.models.AbstractGame
Called when the player wishes to rejoin the running game after having visited the lobby view.
fireSelfMoved(int[]) - Method in class client.framework.models.AbstractGame
Method called when the local player has moved on the game board.
fireSessionClosed(int) - Method in class server.framework.models.AbstractServer
Called when a session has been closed.
fireSessionSelected(int) - Method in class client.framework.models.AbstractGame
Called when a player has selected to join a session.
fireSessionsUpdated() - Method in class client.framework.views.SessionWindow
Called when a new list of sessions is received.
fireSettingChanged(String[][]) - Method in class server.framework.models.AbstractSession
Called when one or more setting values have been changed.
fireSettingChanged(String[][]) - Method in class server.framework.models.SettingsList
Method that is called whenever a player has changed the value of one or more settings.
fireSettingsListChanged() - Method in class server.framework.gui.SessionPanel
The settings list has changed and the SettingsPanel is notified so that the updated information is displayed.
fireSettingsListChanged() - Method in class server.framework.gui.SettingsPanel
Used to update the gui when a settings has changed.
fireSettingsUpdated(Hashtable) - Method in class client.framework.models.AbstractGame
Method called after returning from the "Change Settings" screen.
flashAndVibrate() - Method in class client.framework.models.AbstractGame
Method called to make the phone flash and vibrate.
FORCE - Static variable in class client.brickblock.fwimpl.BBAction
 
freezePlayer(AbstractPlayer, int) - Method in class server.framework.threads.GameThread
"Freezes" a player to a position for a given duration.

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