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I

ID_CHAR - Static variable in class server.testmodules.TransferSpeedTest
 
imageAddress - Static variable in class client.brickblock.objects.SizeUp
 
imageAddress - Static variable in class client.brickblock.objects.SpeedUp
 
imageAddress - Static variable in class client.brickblock.objects.StrengthUp
 
increaseScore(int) - Method in class server.framework.models.AbstractPlayer
Increases the player's score with the provided value.
increment - Variable in class client.brickblock.objects.Powerup
The value with which the player's affected value is incremented
INITIAL_SIZE - Static variable in class server.testmodules.TransferSpeedTest
 
initPlayers() - Method in class client.framework.views.GameView
Initialises the players' sprites.
interval - Variable in class server.testmodules.TestModule
 
INTERVAL_INC - Static variable in class server.testmodules.PingTest
 
IP - Static variable in class client.framework.views.StartupWindow
 
isConnected() - Method in class server.framework.network.SocketWrapper
 
isGameStarted() - Method in class server.framework.models.AbstractSession
 
isReady() - Method in class client.framework.models.AbstractPlayer
Returns the player's ready status.
isReady() - Method in class server.brickblock.fwimpl.BBEventHandler
Checks whether the thread has completed its pre-game calculations and is ready to start a game.
isReady() - Method in interface server.framework.threads.EventHandler
Method that ensures that the thread can perform pre-game calculations before the game is initiated.
isRunning() - Method in class client.framework.views.GameView
Checks whether a game is currently running.
isTeamsEnabled() - Method in class client.framework.models.AbstractGame
Checks whether the teams are enabled or not.

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