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Communicator
instance.
SocketWrapper
.
Communicator
instances.
ServerGUI
-frame and initialize the various
attributes.
Communicator
interface.ServerSocketCommunicator
instance, and
initialises the sender and receiver threads.
Session
object
with the specified attributes.
Session
object, where the
session's attributes are contained in an array.
SessionPanel
displays information about the session
by using two other panels containing important information.SessionPanel
object with the specified attributes.
Form
extension that lists the currently active
on the server when the client has connected to the server.SocketWrapper
.
SessionPanel
in the server GUI.
GameThread
to ensure the validity of the game's current state.SettingsPanel
displays information about
the session's settings.SettingsPanel
object with the specified attributes
and calls the inialize method.
Powerup
implementation that increases
the size of whoever picks it up.SizeUp
instance
by calling the super constructor with the correct image
and properties.
Powerup
implementation that increases
the size of whoever picks it up.SizeUp
instance
by calling the super constructor with the correct image
and properties.
SocketWrapper
instance.
check()
method in GameView
.
check()
method is
called.
Powerup
implementation that increases
the speed of whoever picks it up.SpeedUp
instance
by calling the super constructor with the correct image
and properties.
Powerup
implementation that increases
the speed of whoever picks it up.SpeedUp
instance
by calling the super constructor with the correct image
and properties.
Powerup
implementation that increases
the strength of whoever picks it up.StrengthUp
instance
by calling the super constructor with the correct image
and properties.
Powerup
implementation that increases
the strength of whoever picks it up.StrengthUp
instance
by calling the super constructor with the correct image
and properties.
MessageParser
interface, that
creates and parses String
messages.MessageParser
interface, that
creates and parses String
messages.
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