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Class Summary | |
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AbstractPlayer | An AbstractPlayer object is a representation of
a participant in a framework game. |
AbstractServer<S extends AbstractSession<P,?>,P extends AbstractPlayer> | This class is the top-level model for the server application. |
AbstractSession<P extends AbstractPlayer,EH extends EventHandler> | This class represents a session. |
SettingsList | This class contains a list of the settings applying to a session, and is used by the
session's GameThread to ensure the validity of the game's current state. |
Enum Summary | |
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AbstractServer.CommType | This enum contains the support for tcp and udp communication specified in the arguments when starting the server application. |
Setting | Enum that specifies the settings used in the game. |
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