A B C D E F G H I L M N P Q R S T U V

E

equals(Object) - Method in class client.framework.models.AbstractPlayer
Checks whether the input object is the same player object as this.
equals(String) - Method in class client.framework.network.parser.Action
Checks whether an action string is equal to this action's name.
equals(SocketWrapper) - Method in class server.framework.network.SocketWrapper
Checks whether two SocketWrapper objects are equal.
Event - Enum in server.framework.threads
This enum contains the events handled by the EventHandler thread in the framework.
eventHandler - Variable in class server.framework.models.AbstractSession
 
EventHandler<P extends AbstractPlayer,S extends AbstractSession> - Interface in server.framework.threads
Implementors of the EventHandler interface are responsible for handling game events that are caused by the session itself and by clients connected to the session.
exit() - Method in class server.framework.models.AbstractSession
Called when the session is closed.

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