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Interface Summary | |
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EventHandler<P extends AbstractPlayer,S extends AbstractSession> | Implementors of the EventHandler interface are responsible
for handling game events that are caused by the session itself and by
clients connected to the session. |
Class Summary | |
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GameThread | This thread is responsible for bundling player positions into one big position message, instead of transmitting many small position messages. |
Enum Summary | |
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Event | This enum contains the events handled by the EventHandler
thread in the framework. |
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