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deactivate(BBPlayer)
- Method in class client.brickblock.objects.
Powerup
"Turns off" the power up by restoring the player's attribute to the value it would have had if the power up had not been picked up.
deactivate(BBPlayer)
- Method in class client.brickblock.objects.
SizeUp
Returns the player's size to what it would have been if he had not picked up the power up.
deactivate(BBPlayer)
- Method in class client.brickblock.objects.
SpeedUp
Returns the player's speed to what it would have been if he had not picked up the power up.
deactivate(BBPlayer)
- Method in class client.brickblock.objects.
StrengthUp
Returns the player's strength to what it would have been if he had not picked up the power up.
deactivate(BBPlayer)
- Method in class server.brickblock.objects.
Powerup
"Turns off" the power up by restoring the player's attribute to the value it would have had if the power up had not been picked up.
deactivate(BBPlayer)
- Method in class server.brickblock.objects.
SizeUp
Returns the player's size to what it would have been if he had not picked up the power up.
deactivate(BBPlayer)
- Method in class server.brickblock.objects.
SpeedUp
Returns the player's speed to what it would have been if he had not picked up the power up.
deactivate(BBPlayer)
- Method in class server.brickblock.objects.
StrengthUp
Returns the player's strength to what it would have been if he had not picked up the power up.
DEFAULT_DURATION_SECS
- Static variable in class server.brickblock.objects.
Powerup
DEFAULT_SIZE
- Static variable in class server.brickblock.objects.
Powerup
destroyApp(boolean)
- Method in class client.framework.models.
AbstractGame
Called when the MIDlet is closed.
detectObjectCollision(AbstractPlayer, int[])
- Method in class client.brickblock.fwimpl.
BBBoard
Called whenever the local player moves, to check whether the move causes a collision with one of the game objects.
detectObjectCollision(AbstractPlayer, int[])
- Method in class client.framework.views.
GameView
This method is called continuously throughout the game in order to detect collisions with game objects other than players.
detectPlayerCollision(AbstractPlayer, int[])
- Method in class client.framework.views.
GameView
Detects whether the local player collides with any of the other players.
detectWallCollision(AbstractPlayer, int[])
- Method in class client.framework.views.
GameView
Checks whether the player collides with one of the four walls.
disconnect(String[])
- Method in class client.framework.network.
ClientSocketCommunicator
Not implemented.
disconnect(String[])
- Method in interface client.framework.network.
Communicator
Disconnects from the specified address(es).
DISCONNECT
- Static variable in class client.framework.network.parser.
Action
disconnect(String[])
- Method in interface server.framework.network.
Communicator
Disconnects from the specified address(es).
disconnect(String[])
- Method in class server.framework.network.
ServerSocketCommunicator
Not implemented.
disconnect(String[])
- Method in class server.testmodules.
TestModule
Uses the parent class implementation.
drawBoard(Graphics)
- Method in class client.framework.views.
GameView
Draws the game board with its objects on the middle of the mobile phone's screen.
drawPlayerList(Graphics, int, int, AbstractGame, boolean)
- Static method in class client.framework.
Utils
Draws a list of players to the provided graphics object.
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