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handleDisconnect(P)
- Method in class server.framework.models.
AbstractServer
Method that is called whenever a disconnection notification is received.
handleDisconnect(P)
- Method in class server.framework.models.
AbstractSession
Called when a player disconnects from the session.
handleObjectCollision(Object, int[])
- Method in class client.brickblock.fwimpl.
BBBoard
Called if a collision is detected with a game object (
PowerUp
or
Trap
).
handleObjectCollision(Object, int[])
- Method in class client.framework.views.
GameView
This method is called whenever a collision with a game specific object is detected, and is responsible for handling this event.
handlePlayerCollision(AbstractPlayer, int[])
- Method in class client.brickblock.fwimpl.
BBBoard
Called if a collision is detected with another player.
handlePlayerCollision(AbstractPlayer, int[])
- Method in class client.framework.views.
GameView
This method is called whenever a collision with another player is detected, and is responsible for handling this event.
handleSelfPushed(int[])
- Method in class client.brickblock.fwimpl.
BBBoard
Method that is called whenever the server has notified that the local player has been pushed.
handleSpecialSettings(boolean)
- Method in class client.brickblock.fwimpl.
BrickBlock
Not implemented.
handleSpecialSettings(boolean)
- Method in class client.framework.models.
AbstractGame
Checks whether the state of the game is valid according to the game settings.
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