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ID_CHAR
- Static variable in class server.testmodules.
TransferSpeedTest
imageAddress
- Static variable in class client.brickblock.objects.
SizeUp
imageAddress
- Static variable in class client.brickblock.objects.
SpeedUp
imageAddress
- Static variable in class client.brickblock.objects.
StrengthUp
increaseScore(int)
- Method in class server.framework.models.
AbstractPlayer
Increases the player's score with the provided value.
increment
- Variable in class client.brickblock.objects.
Powerup
The value with which the player's affected value is incremented
INITIAL_SIZE
- Static variable in class server.testmodules.
TransferSpeedTest
initPlayers()
- Method in class client.framework.views.
GameView
Initialises the players' sprites.
interval
- Variable in class server.testmodules.
TestModule
INTERVAL_INC
- Static variable in class server.testmodules.
PingTest
IP
- Static variable in class client.framework.views.
StartupWindow
isConnected()
- Method in class server.framework.network.
SocketWrapper
isGameStarted()
- Method in class server.framework.models.
AbstractSession
isReady()
- Method in class client.framework.models.
AbstractPlayer
Returns the player's ready status.
isReady()
- Method in class server.brickblock.fwimpl.
BBEventHandler
Checks whether the thread has completed its pre-game calculations and is ready to start a game.
isReady()
- Method in interface server.framework.threads.
EventHandler
Method that ensures that the thread can perform pre-game calculations before the game is initiated.
isRunning()
- Method in class client.framework.views.
GameView
Checks whether a game is currently running.
isTeamsEnabled()
- Method in class client.framework.models.
AbstractGame
Checks whether the teams are enabled or not.
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