A B C D E F G H I J K L M N O P Q R S T U V W

S

sc - Variable in class LectureGame.Test.network_stresstest.playerAgent
 
send(String) - Method in class LectureGame.Test.network_stresstest.playerAgent
Sends a string over the socket connection
sendData(String) - Method in class LectureGame.Core.StudentClient
 
sendQuestion(String) - Method in class LectureGame.Core.StudentClient
 
sendQuestion() - Method in class LectureGame.Test.network_stresstest.playerAgent
Sends a question reply over the socket
server - Variable in class LectureGame.Core.StudentClient
 
SERVER_ADDRESS - Static variable in class LectureGame.Test.network_stresstest.Constants
 
SERVER_ENABLE_GUI - Static variable in class LectureGame.Core.LG
 
SERVER_MASTER_CLIENT_PORTNUMBER - Static variable in class LectureGame.Core.LG
 
SERVER_MAX_CONNECTIONS - Static variable in class LectureGame.Core.LG
 
SERVER_NAME - Static variable in class LectureGame.Core.LG
 
SERVER_PORTNUMBER - Static variable in class LectureGame.Core.LG
 
SERVER_PORTNUMBER - Static variable in class LectureGame.Test.network_stresstest.Constants
 
serverIsAlive - Variable in class LectureGame.Core.ConnectionListener
 
serverIsAlive - Variable in class LectureGame.Core.NetworkConnectionKeeper
 
serverIsAlive - Variable in class LectureGame.Core.NetworkManager
 
serverSocket - Variable in class LectureGame.Core.MasterClient
 
serverState - Variable in class LectureGame.Core.NetworkManager
 
setAllowedToAnswer(boolean) - Method in class LectureGame.Core.StudentClient
 
setGameMode(int) - Method in class LectureGame.Core.NetworkManager
This is where the GameMode is set according to the GameMode code registered in the database in the round table.
setLecture(int) - Method in class LectureGame.Core.NetworkManager
Sets tje lecture id where the rounds are to be extracted from
setNetworkConnectionKeeper(NetworkConnectionKeeper) - Method in class LectureGame.Core.ConnectionProber
 
setNetworkManager(NetworkManager) - Method in class LectureGame.gui.ConsoleScreen
Deprecated.  
setQuestionState(int) - Method in class LectureGame.GameMode.EliminationMode
 
setQuestionState(int) - Method in interface LectureGame.GameMode.GameMode
Sets the state of the current question to the state given as an argument.
setQuestionState(int) - Method in class LectureGame.GameMode.MeasureUpMode
 
setServerSocket(ServerSocket) - Method in class LectureGame.Core.MasterClient
Sets the serversocket to be used for listening for new incoming connections
setState(int) - Method in class LectureGame.Core.NetworkManager
Sets the server state.
shutDownServer() - Method in class LectureGame.Core.NetworkConnectionKeeper
 
socketListener - Variable in class LectureGame.Core.NetworkManager
 
startPing - Variable in class LectureGame.Core.StudentClient
 
state - Variable in class LectureGame.Test.network_stresstest.playerAgent
 
STATE_CONNECTED - Static variable in class LectureGame.Core.LG
 
STATE_END_OF_LECTURE - Static variable in class LectureGame.Core.LG
 
STATE_END_OF_ROUND - Static variable in class LectureGame.Core.LG
 
STATE_NEW_LECTURE - Static variable in class LectureGame.Core.LG
 
STATE_NO_CONNECTIONS - Static variable in class LectureGame.Core.LG
 
STATE_PING - Static variable in class LectureGame.Core.LG
 
STATE_PUSH_QUESTION - Static variable in class LectureGame.Core.LG
 
STATE_WAITING_REPLY - Static variable in class LectureGame.Core.LG
 
stmt - Variable in class LectureGame.DataBase.DataBaseConnection
 
stop() - Method in class LectureGame.Core.NetworkManager
Stops the networkmanager and closes all connections.
stop() - Method in class LectureGame.Core.StudentClient
 
StressTester - Class in LectureGame.Test.network_stresstest
Created by IntelliJ IDEA.
StressTester() - Constructor for class LectureGame.Test.network_stresstest.StressTester
Creates the stresstester object as well as the agents needed
StudentClient - Class in LectureGame.Core
Created by IntelliJ IDEA.
StudentClient(NetworkConnectionKeeper) - Constructor for class LectureGame.Core.StudentClient
 
StudentClient(Socket, NetworkConnectionKeeper) - Constructor for class LectureGame.Core.StudentClient
 
StudentClient.ConnectionState - Enum in LectureGame.Core
 
StudentClient.ConnectionState() - Constructor for enum LectureGame.Core.StudentClient.ConnectionState
 
survivors - Variable in class LectureGame.GameMode.EliminationMode
 

A B C D E F G H I J K L M N O P Q R S T U V W