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A

action() - Method in class LectureGame.Core.NetworkManager
This method performs actions on the connected clients and on the GameMode according to the state its in.
addConnection(StudentClient) - Method in class LectureGame.Core.NetworkConnectionKeeper
 
addMaster(MasterClient) - Method in class LectureGame.Core.NetworkConnectionKeeper
 
addQuestion(Question, String) - Method in class LectureGame.DataBase.DataBaseConnection
NOT IMPLEMENTED Method to be implemented when a Question editor is added
agents - Static variable in class LectureGame.Test.network_stresstest.StressTester
 
alive - Variable in class LectureGame.Core.ConnectionProber
 
alternatives - Variable in class LectureGame.Core.Question
 
answer - Variable in class LectureGame.Core.StudentClient
 
answerDirty - Variable in class LectureGame.Core.StudentClient
 
answerIndex - Variable in class LectureGame.Test.network_stresstest.playerAgent
 
AttribSet - Variable in class LectureGame.gui.ConsoleScreen
 

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