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R

receive() - Method in class LectureGame.Core.StudentClient
 
receive() - Method in class LectureGame.Test.network_stresstest.playerAgent
This method is derived directly and unmodified from the receive() method in LectureGame.Core.StudentClient
removeConnection(StudentClient) - Method in class LectureGame.Core.NetworkConnectionKeeper
 
removeMaster() - Method in class LectureGame.Core.NetworkConnectionKeeper
 
repaint() - Method in class LectureGame.gui.ConsoleScreen
empty method
replyTimeDelay - Variable in class LectureGame.Test.network_stresstest.playerAgent
 
replyTimer - Variable in class LectureGame.Test.network_stresstest.playerAgent
 
resetStatistics() - Method in class LectureGame.Core.NetworkManager
 
roundID - Variable in class LectureGame.GameMode.EliminationMode
 
roundID - Variable in class LectureGame.GameMode.MeasureUpMode
 
roundIndex - Variable in class LectureGame.Core.NetworkManager
 
roundList - Variable in class LectureGame.Core.NetworkManager
 
roundPartisipants - Variable in class LectureGame.GameMode.EliminationMode
 
roundScore - Variable in class LectureGame.Core.StudentClient
 
rs - Variable in class LectureGame.DataBase.DataBaseConnection
 
run() - Method in class LectureGame.Core.ConnectionListener
Listens for new connections of the type StudentClient.
run() - Method in class LectureGame.Core.ConnectionProber
 
run() - Method in class LectureGame.Core.MasterClient
 
run() - Method in class LectureGame.Core.NetworkManager
Contains main loop which queries the connections for input data according to the server state.
run() - Method in class LectureGame.Core.StudentClient
 

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