|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
Interface Summary | |
---|---|
ExceptionHandler | |
GameMode | This interface defines what methods need to be implemented to incorporate new game modes into the game |
Class Summary | |
---|---|
AudioSample | The sound effects are instanstated as an instance of this class. |
BarGraphics | Represent a graphical bar used in the Measure Up Mode. |
BitmapLoader | Windows bitmap file loader. |
Buddy | Represent the state and performs the rendering of the avatar in Elimination mode. |
Constants | |
EliminationMode | Draws the feedback graphics when Elimination mode is enabled. |
FallingText | |
GLDisplay | Retranscription in java of the NeonHelium tutorialset. |
GLDisplay.MyHelpOverlayGLEventListener | |
GraphicsFacade | Class interfacing to the Core package. |
HelpOverlay | Complete documetnation at nehe.gamedev.net |
InputHandler | Listener fro keyboard input |
MeasureUpMode | |
MouseHandler | Lesitener for mous input |
QuestionGraphics | Logical representation of a question and all its state and parameters. |
Renderer | The renderer class controls the flow of the rendering thread across methods and objects according to the selected game mode. |
ResourceRetriever | Utility class that allows transparent reading of files from the current working directory or from the classpath. |
Respondent | Logical representaiton of a student/repondent. |
TextureReader | Image loading class that converts BufferedImages into a data structure that can be easily passed to OpenGL. |
TextureReader.Texture |
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |