Overview
Package
Class
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
S
sc
- Variable in class LectureGame.Test.network_stresstest.
playerAgent
send(String)
- Method in class LectureGame.Test.network_stresstest.
playerAgent
Sends a string over the socket connection
sendData(String)
- Method in class LectureGame.Core.
StudentClient
sendQuestion(String)
- Method in class LectureGame.Core.
StudentClient
sendQuestion()
- Method in class LectureGame.Test.network_stresstest.
playerAgent
Sends a question reply over the socket
server
- Variable in class LectureGame.Core.
StudentClient
SERVER_ADDRESS
- Static variable in class LectureGame.Test.network_stresstest.
Constants
SERVER_ENABLE_GUI
- Static variable in class LectureGame.Core.
LG
SERVER_MASTER_CLIENT_PORTNUMBER
- Static variable in class LectureGame.Core.
LG
SERVER_MAX_CONNECTIONS
- Static variable in class LectureGame.Core.
LG
SERVER_NAME
- Static variable in class LectureGame.Core.
LG
SERVER_PORTNUMBER
- Static variable in class LectureGame.Core.
LG
SERVER_PORTNUMBER
- Static variable in class LectureGame.Test.network_stresstest.
Constants
serverIsAlive
- Variable in class LectureGame.Core.
ConnectionListener
serverIsAlive
- Variable in class LectureGame.Core.
NetworkConnectionKeeper
serverIsAlive
- Variable in class LectureGame.Core.
NetworkManager
serverSocket
- Variable in class LectureGame.Core.
MasterClient
serverState
- Variable in class LectureGame.Core.
NetworkManager
setAllowedToAnswer(boolean)
- Method in class LectureGame.Core.
StudentClient
setGameMode(int)
- Method in class LectureGame.Core.
NetworkManager
This is where the GameMode is set according to the GameMode code registered in the database in the round table.
setLecture(int)
- Method in class LectureGame.Core.
NetworkManager
Sets tje lecture id where the rounds are to be extracted from
setNetworkConnectionKeeper(NetworkConnectionKeeper)
- Method in class LectureGame.Core.
ConnectionProber
setNetworkManager(NetworkManager)
- Method in class LectureGame.gui.
ConsoleScreen
Deprecated.
setQuestionState(int)
- Method in class LectureGame.GameMode.
EliminationMode
setQuestionState(int)
- Method in interface LectureGame.GameMode.
GameMode
Sets the state of the current question to the state given as an argument.
setQuestionState(int)
- Method in class LectureGame.GameMode.
MeasureUpMode
setServerSocket(ServerSocket)
- Method in class LectureGame.Core.
MasterClient
Sets the serversocket to be used for listening for new incoming connections
setState(int)
- Method in class LectureGame.Core.
NetworkManager
Sets the server state.
shutDownServer()
- Method in class LectureGame.Core.
NetworkConnectionKeeper
socketListener
- Variable in class LectureGame.Core.
NetworkManager
startPing
- Variable in class LectureGame.Core.
StudentClient
state
- Variable in class LectureGame.Test.network_stresstest.
playerAgent
STATE_CONNECTED
- Static variable in class LectureGame.Core.
LG
STATE_END_OF_LECTURE
- Static variable in class LectureGame.Core.
LG
STATE_END_OF_ROUND
- Static variable in class LectureGame.Core.
LG
STATE_NEW_LECTURE
- Static variable in class LectureGame.Core.
LG
STATE_NO_CONNECTIONS
- Static variable in class LectureGame.Core.
LG
STATE_PING
- Static variable in class LectureGame.Core.
LG
STATE_PUSH_QUESTION
- Static variable in class LectureGame.Core.
LG
STATE_WAITING_REPLY
- Static variable in class LectureGame.Core.
LG
stmt
- Variable in class LectureGame.DataBase.
DataBaseConnection
stop()
- Method in class LectureGame.Core.
NetworkManager
Stops the networkmanager and closes all connections.
stop()
- Method in class LectureGame.Core.
StudentClient
StressTester
- Class in
LectureGame.Test.network_stresstest
Created by IntelliJ IDEA.
StressTester()
- Constructor for class LectureGame.Test.network_stresstest.
StressTester
Creates the stresstester object as well as the agents needed
StudentClient
- Class in
LectureGame.Core
Created by IntelliJ IDEA.
StudentClient(NetworkConnectionKeeper)
- Constructor for class LectureGame.Core.
StudentClient
StudentClient(Socket, NetworkConnectionKeeper)
- Constructor for class LectureGame.Core.
StudentClient
StudentClient.ConnectionState
- Enum in
LectureGame.Core
StudentClient.ConnectionState()
- Constructor for enum LectureGame.Core.
StudentClient.ConnectionState
survivors
- Variable in class LectureGame.GameMode.
EliminationMode
Overview
Package
Class
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W