Uses of Class
graphics.TextureReader.Texture

Packages that use TextureReader.Texture
graphics   
 

Uses of TextureReader.Texture in graphics
 

Fields in graphics declared as TextureReader.Texture
(package private)  TextureReader.Texture EliminationMode.buddyBlinkTexture
           
(package private)  TextureReader.Texture EliminationMode.buddyKilledTexture
           
(package private)  TextureReader.Texture EliminationMode.buddyTexture
           
(package private)  TextureReader.Texture Renderer.countdownTexture
           
(package private)  TextureReader.Texture Renderer.idleTexture
           
(package private)  TextureReader.Texture EliminationMode.winnerTexture
           
 

Methods in graphics that return TextureReader.Texture
private static TextureReader.Texture TextureReader.readPixels(BufferedImage img, boolean storeAlphaChannel)
           
static TextureReader.Texture TextureReader.readTexture(String filename)
           
static TextureReader.Texture TextureReader.readTexture(String filename, boolean storeAlphaChannel)
           
 

Methods in graphics with parameters of type TextureReader.Texture
private  void Renderer.makeRGBTexture(javax.media.opengl.GL gl, javax.media.opengl.glu.GLU glu, TextureReader.Texture img, int target, boolean mipmapped)
          OpenGL helper methid for preaparation of textures.
private  void EliminationMode.makeRGBTexture(javax.media.opengl.GL gl, javax.media.opengl.glu.GLU glu, TextureReader.Texture img, int target, boolean mipmapped)
          Prepares a texture for drawing.