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receive()
- Method in class LectureGame.Core.
StudentClient
receive()
- Method in class LectureGame.Test.network_stresstest.
playerAgent
This method is derived directly and unmodified from the receive() method in LectureGame.Core.StudentClient
removeConnection(StudentClient)
- Method in class LectureGame.Core.
NetworkConnectionKeeper
removeMaster()
- Method in class LectureGame.Core.
NetworkConnectionKeeper
repaint()
- Method in class LectureGame.gui.
ConsoleScreen
empty method
replyTimeDelay
- Variable in class LectureGame.Test.network_stresstest.
playerAgent
replyTimer
- Variable in class LectureGame.Test.network_stresstest.
playerAgent
resetStatistics()
- Method in class LectureGame.Core.
NetworkManager
roundID
- Variable in class LectureGame.GameMode.
EliminationMode
roundID
- Variable in class LectureGame.GameMode.
MeasureUpMode
roundIndex
- Variable in class LectureGame.Core.
NetworkManager
roundList
- Variable in class LectureGame.Core.
NetworkManager
roundPartisipants
- Variable in class LectureGame.GameMode.
EliminationMode
roundScore
- Variable in class LectureGame.Core.
StudentClient
rs
- Variable in class LectureGame.DataBase.
DataBaseConnection
run()
- Method in class LectureGame.Core.
ConnectionListener
Listens for new connections of the type StudentClient.
run()
- Method in class LectureGame.Core.
ConnectionProber
run()
- Method in class LectureGame.Core.
MasterClient
run()
- Method in class LectureGame.Core.
NetworkManager
Contains main loop which queries the connections for input data according to the server state.
run()
- Method in class LectureGame.Core.
StudentClient
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