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A
action()
- Method in class LectureGame.Core.
NetworkManager
This method performs actions on the connected clients and on the GameMode according to the state its in.
addConnection(StudentClient)
- Method in class LectureGame.Core.
NetworkConnectionKeeper
addMaster(MasterClient)
- Method in class LectureGame.Core.
NetworkConnectionKeeper
addQuestion(Question, String)
- Method in class LectureGame.DataBase.
DataBaseConnection
NOT IMPLEMENTED
Method to be implemented when a Question editor is added
agents
- Static variable in class LectureGame.Test.network_stresstest.
StressTester
alive
- Variable in class LectureGame.Core.
ConnectionProber
alternatives
- Variable in class LectureGame.Core.
Question
answer
- Variable in class LectureGame.Core.
StudentClient
answerDirty
- Variable in class LectureGame.Core.
StudentClient
answerIndex
- Variable in class LectureGame.Test.network_stresstest.
playerAgent
AttribSet
- Variable in class LectureGame.gui.
ConsoleScreen
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