DynamicMovement Members
The DynamicMovement type exposes the following members.
Constructors
Name | Description | |
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DynamicMovement |
Initializes a new instance of the DynamicMovement class.
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Methods
Name | Description | |
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AddProgress |
Adds the progress listener to this observable prosess.
(Inherited from ObservableProgress.) |
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AddResultListener |
Adds the result listener.
(Inherited from ObservableProgress.) |
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CalculateVectorAngle |
Calculates the vector angle.
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Equals(System.Object) | (Inherited from Object.) |
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Finalize |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
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FireProgressChanged |
Fires the progress changed: Tells all the listeners about
the change in the observable progress.
(Inherited from ObservableProgress.) |
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FireResultChanged |
Fires the result changed.
(Inherited from ObservableProgress.) |
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GetHashCode |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType |
Gets the Type of the current instance. (Inherited from Object.) |
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InvalidateRect |
Invalidates the rect.
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MemberwiseClone |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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MoveValidationObjectThroughPath(DynamicClashTest) |
Moves the validation object through path.
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MoveValidationObjectThroughPath(List<(Of <<'(Rotation3D>)>>)) | |
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RemoveProgress |
Removes the progress listener from the observable prosess
(Inherited from ObservableProgress.) |
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RemoveResultListener |
Removes the result listener.
(Inherited from ObservableProgress.) |
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ToString | (Inherited from Object.) |
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UpdateWindow |
Updates the window.
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Properties
Name | Description | |
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ClashTest | |
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MovementPrecision |
The movement precision. The step distance for each move.
The smaller number, the more accurate.
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Path |
The current path to move along.
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ProgressMax |
Gets or sets the progress maximum.
(Inherited from ObservableProgress.) |
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ProgressMin |
Gets or sets the progress minimum.
(Inherited from ObservableProgress.) |
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RealPath |
The real path used to store the points after optimalization.
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StopProgress | |
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ValidationObject |
The current validation object to move.
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